Podcast Interview: Developing the browser-based MMO Horse Isle
Joe, from Horse Isle, talks about the challenges and opportunities of developing a casual browser-based MMO. Joe discusses developing a flash-based MMO.
You can download the podcast here...
http://www.indiegamepod.com/podcasts/horseisle-podcast.mp3
or listen to it here...
Show Notes:
0:00 - 5:00 -- Introduction and description of the browser-based game called Horse Isle
5:00 - 10:00 -- Development needed and testing process to release the game
10:00 - 15:00 -- Description of how the world works and the underlying technical design of the game including PHP architecture
15:00 - 20:00 -- Benefits of rolling own backend server vs. commercial backend server. Future development and enhancements to the game. Techniques for marketing the game.
20:00 - 25:00 -- Game/Community limitations based on targeting an under-13 audience. Issues with updating a game that is always live....and having a test server to ensure stable releases. Time spent on technical vs. business issues related to the game.
25:00 - 30:00 -- Social elements of running a game. Lessons learned from developing a browser-based MMO. Suggestions for other indie game developers out there.
Take care,
Action
Labels: Browser-based MMO, Horse Isle, indie game development, Indie MMO, Indie MMO series
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