IGF Finalist Interview: Fez
Another quick interview from GDC 2008...an interview with Some of Fez's Developers
You can download the podcast here...
http://www.indiegamepod.com/podcasts/fez-podcast.mp3
or listen to it here...
Show Notes:
Fez is a multi-dimensional platformer...
IGF Finalist
Won award for "Excellence in Visual Art"
Visual Arts inspired by Spirited Away
The top challenges while developing the game...
a) Optimization issues...ways to optimization of pixel rendering
b) Getting it done even while doing the project on the side
Expect to release the final version within a year.
Suggestions for indie game developers out there...
a) Make it...find the right people and get it done
b) Show it to as many people as you can, listen to them and act accordingly :)
Labels: Fez, GDC 2008, igf finalist, kokoromi
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