Podcast Interview: Developer of Audio Surf, IGF 2008 Finalist
Audiosurf
Dylan, developer of Audiosurf, talks about developing the game.
You can download the podcast here...
http://www.indiegamepod.com/podcasts/audiosurf-podcast.mp3
or listen to it here...
Show Notes:
Audio Gameplay...
Process was a lot of experimentation. Messed with the music idea for 8 years.
Did a First Person shooter based on sound
Once the prototype "felt" good, then knew it was the right design.
Had a lot of usability tests to catch a lot of the issues that caused confusion among players.
Once tweaked, sent it off to IGF
Finding out that was nominated was amazing experience
Wanted to make something that was compelling and different.
To start doing something compelling is very hard...but it's easy to do something different.
If you do enough different things, you'll find something compelling.
Used Quest3D as a tool to develop the game, really useuful.
Take care,
Action
Labels: audio gameplay, GDC 2008, IGF 2007 Finalist, indie game development, Quest3D
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