Podcast Interview: Developer of OokiBloks, IGF Finalist 2008
Brian and Matt talk about making OokiBloks.
You can download the podcast here...
http://www.indiegamepod.com/podcasts/ookibloks-podcast.mp3
Show Notes:
Description of the game
First came up with the core-mechanic...after finding the basic mechanic of moving blocks...and then had to find a theme around it...knew people liked monkeys so themed it with monkeys.
Developed the game for 2 years and it wasn't working out. Showed the game in a forum and Matt found it...and started helping...they scrapped the old game and focused on making a solid game.
It was coincidence that Matt found the artwork...as Brian rarely shows off artwork of a game before release.
Did remote development.
Once met together, took about 1 year to develop. Most play-testing done in the IGF...really useful feedback.
Will release a PC version done...and may do a console version of self-publish online.
It is challenging to find someone to help you virtually...it is challenging to find someone that knows what they are doing and can help.
Labels: GDC 2008, igf finalist, ookibloks, Sound Design
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