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Using Unity to Develop The Hit Game…Monument Valley…
Posted on July 6th, 2014 No commentsDan and Pete, from Ustwo, discuss the development of Monument Valley…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/unity-princess-podcast.mp3Or listen to it here…
[wp_youtube]wC1jHHF_Wjo[/wp_youtube]
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Making a 2 vs. 2 Capture the Flag Game…Slash Dash
Posted on May 13th, 2014 No commentsAlex and Adnan, from Nevernaut Games, discuss their game…Slash Dash…that was one of the featured games in the Indie Mega Booth showcase at GDC 2014…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/slash-dash.mp3Or listen to it here…
[wp_youtube]zw_3fKZpMx8[/wp_youtube]
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Making Twitch-Based Games — Finding Success on IOS
Posted on May 5th, 2014 1 commentKepa, from Rocketcat Games, talks about making twitch-based games on IOS…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/rocket-cat-games.mp3Or listen to it here…
[wp_youtube]TfYaF9OhYcA[/wp_youtube]
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Developing a Goat Simulator…
Posted on April 2nd, 2014 No commentsAnton, from Coffee Stain Studios, talks about their latest game…Goat Simulator
You can download the podcast here…
http://www.indiegamepod.com/podcasts/goat-simulator.mp3Or listen to it here…
[wp_youtube]dvWGLcdI8o8[/wp_youtube]
[wp_youtube]WgTQglGvNUs[/wp_youtube]
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Extrasolar — GDC 2014 Independent Games Festival Nuovo Award Finalist
Posted on March 30th, 2014 No commentsKeith from Lazy 8 Studios talks about their Independent Games Festival Finalist game, Extrasolar
You can download the podcast here…
http://www.indiegamepod.com/podcasts/extra-solar.mp3Or listen to it here…
[wp_youtube]3uS23BEURww[/wp_youtube]
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If the developers of “Threes” cloned themselves, they would have been more successful…
Posted on March 28th, 2014 No commentsA few months ago, I wrote a post about how developers need to clone themselves.
It may seem silly, but in the mobile space, there are always folks preying on the next big hit. For most people, it is so much more motivating and easier to work on a game once they know it will be successful — hence the clones.
The clone folks also don’t have much vested in the idea so are willing to experiment. They have nothing to lose. So they can play around with design changes, business models, and giving away the game for free.
Anyways, the “Threes” developers wrote a post about the cloning of their game…the clones called “1024” and “2048”…
Sometimes the clones do add innovations to the original game design. Sometimes they don’t.
But I think the real story is that original developers need to clone themselves. By flooding the market with clones, you help to keep your original work successful. The clones can be variations and experiment with new business models and game design ideas. You can even place ads in the clones to promote your main game.
It may seem silly, but what other choice would you have? Sometimes the most successful games are the most simple. So they are really easy to clone.
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Importance of Marketing Your Game…
Posted on August 12th, 2013 1 commentHey folks,
I’ve been listening to the radio recently…and the song “Safe and Sound” keeps on playing a lot. It’s popular. I went to YouTube to check out the video…and it blew my mind…the song was made in 2011…and now it’s only getting popular.
The song is about 2 years old. A great song. I like listening to it. But the initial version, that sounds the same — as far as I can tell — to the current version, did not work.
They obviously made some changes to the song, but probably did different promotion?
I hear people say that people will find your game if it’s good…but….I think that’s wrong. There has to be a way that people “connect” to the game. Maybe it’s more than just fun. Maybe it’s entertainment on another level.
I look at Minecraft — yes, it may be a fun game. But without the constant updates and blogging, would it have met critical mass?
Maybe it is the little polish that makes the game or song take off?
I’ve embedded the 2 videos below…the first one is from 2011…and also a little more scary…
[wp_youtube]rWZr2F0qohA[/wp_youtube]The second one is from 2013…
[wp_youtube]47dtFZ8CFo8[/wp_youtube] -
Developing an Indie Dungeon Game…
Posted on May 25th, 2013 7 commentsRasmus, from Rasmus Dev, talks about developing his indie Dungeon Dwellers game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/rasmus_dev.mp3Or listen to it here…
[wp_youtube]3b2bw2ZFqnQ[/wp_youtube]
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Video Tutorial, Part 6: Make Your Own Mobile Game in 60 Minutes…
Posted on February 4th, 2012 No commentsHey folks,
Here is a video on getting into making a very simple mobile game in 60 minutes. It complements the new book on “Mobile Game Design”
Enjoy 🙂
[wp_youtube]Atmd6X70_UU[/wp_youtube]
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Video Tutorial, Part 4: Make Your Own Mobile Game in 60 Minutes…
Posted on January 29th, 2012 No commentsHey folks,
Here is a video on getting into making a very simple mobile game in 60 minutes. It complements the new book on “Mobile Game Design”
Enjoy 🙂
[wp_youtube]zyH5ZMKjees[/wp_youtube]