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Video Tutorial, Part 3: Make Your Own Mobile Game in 60 Minutes
Posted on January 26th, 2012 No commentsHey folks,
Here is a video on getting into making a very simple mobile game in 60 minutes. It complements the new book on “Mobile Game Design”
Enjoy 🙂
[wp_youtube]zfrMXYCgxN4[/wp_youtube]
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Video Tutorial, Part 2: Make Your Own Mobile Game in 60 Minutes
Posted on January 23rd, 2012 No commentsHey folks,
Here is a video on getting into making a very simple mobile game in 60 minutes. It complements the new book on “Mobile Game Design”
Enjoy 🙂
[wp_youtube]33ub8V6vUD4[/wp_youtube]
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Video Tutorial, Part 1: Make Your Own Mobile Game in 60 Minutes
Posted on January 20th, 2012 1 commentHey folks,
Here is a video on getting into making a very simple mobile game in 60 minutes. It complements the new book on “Mobile Game Design”
Enjoy 🙂
[wp_youtube]TD6OlIgepCE[/wp_youtube]
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Ed, Founder of Liquid Entertainment, Talks About Succeeding in the Games Industry…
Posted on November 15th, 2011 2 commentsHey folks,
I had a great conversation with Ed Castillo, from Liquid Entertainment, about succeeding in the game industry as well as current trends like social and mobile…as well as the future of gaming.
I’ve broken it up into 3 segments. Here’s the first segment…where Ed talks about surviving all the shifts in the game industry as well as the current state of the game industry…and the skills a game company needs to succeed in the industry…
You can follow him on Twitter here…
https://twitter.com/#!/GoLiquidYou can check out their Facebook page here…
https://www.facebook.com/pages/Liquid-Entertainment/186850428747You can download the podcast here…
http://www.indiegamepod.com/podcasts/le-part1.mp3Or listen to it here…
[wp_youtube]Qk34ZQpxk3Y[/wp_youtube]
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Running a 35+ Person Virtual Indie Game Studio
Posted on May 14th, 2011 No commentsChris talks about running a purely virtual indie game studio with over 35 employees
You can download the podcast here…
http://www.indiegamepod.com/podcasts/boomzap-podcast.mp3Or listen to it here…
[wp_youtube]jOOTwUJxyFc[/wp_youtube]
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Want to Speak at the GDC Online Conference…
Posted on May 3rd, 2011 No commentsHere’s your chance 🙂
Here’s an e-mail I got from the GDC Online folks…this might be relevant for some folks here…the call for submissions closes pretty soon…
*** Start E-mail ***
The call for submissions to present lectures, roundtables and
panels at the Game Developers Conference (GDC) Online 2011
is now open through Thursday, May 5th. GDC Online focuses on
the development of connected and cloud games including social
network titles, free-to-play web games, kid-friendly online
titles, large-scale MMOs, and beyond. The event returns to
Austin October 10-13th.The advisory board is seeking submissions from social & online
game professionals with expertise in any of the following tracks:
Business & Marketing, Design, Production, Programming, and Customer
Experience. We are also accepting submissions for the three
Summit programs; GDC Virtual Items Summit, Game Narrative Summit,
Smartphone & Tablet Games Summit, and the one-day Game Career
Seminar.Submission guidelines and full details here: http://www.gdconline.com/conference/c4p
Use this link to submit a proposal: http://c4p.gdconline.com/gdco
Game Developers Conference Online
October 10-13, 2011
Austin Convention Center
Austin, Texas -
Free Friday: Corona Cross-Promo Tool (Beta)
Posted on April 29th, 2011 5 commentsHey folks,
Here’s the code I mentioned last week…a little belated…but we would be releasing some code for Corona developers…here for indie devs to help cross-promote their Corona games with other developers.
It’s in beta form…
you can download it here…
http://www.indiegamepod.com/promotool.zipYou can also sign up for the service here…
http://www.indiegamepod.com/crosspromo/creditsystem.phpYou’ll get a “promo id” via e-mail…put that in your promo .lua file…so all downloads through your game give you credits…and then your game gets promoted in other people’s apps 🙂
Feel free to add feedback + comments 🙂
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Corona Game Jam Finalists Announced…
Posted on April 25th, 2011 5 commentsHey folks,
Thanks for all the submissions. We received 4 submissions…I tried to test them out…but none of the apks worked on my emulator!
Thanks to Ansca Mobile, I have 3 indie licenses + 1 pro license left to give away.
So…the folks that submitted will get at least an indie license…but if you want a shot at the pro license…I need to see a working .apk …or a video of the game by Tuesday at 8 pm PST.
Here are the finalists…
1) Jeremiah
2) Eduardo
3) Joseph (Gravity Bounce)
4) AapoIf you want to try for the PRO version of Corona, send a video by tomorrow…or a working apk (should be built for Android 2.2)…
For the other finalists that are fine with an indie license…send an e-mail to support with the e-mail address associated with your Corona account and whether you want the iPhone or Android indie license. I need to pass the info onto Corona so they can activate your subscription.
You have until Tuesday, 8 pm PST to do this.
Thanks again to everyone that participated 🙂
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Thanks for All Game Jam Submissions, Winners Will Be Announced Tonight…
Posted on April 25th, 2011 No commentsHey folks,
Thanks for the all the submissions. I’ll get a chance to check out the games and announce the winners tonight.
Also, I mentioned that I would release some code this weekend to help with Corona game development. That’s been delayed by a few days…as there are some things that need to be refined…but it’s on the way 🙂
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Developing an Indie Zombie Shooter, Part 1
Posted on April 5th, 2011 No commentsThe founder of Secret Base studio talks about developing an indie zombie shooter…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/secretbase-part-1.mp3Or listen to it here…
[wp_youtube]lgskCLFrb1o[/wp_youtube]