Experimental Game Dev Interviews — The First Game Dev Podcast Ever
RSS icon Home icon
  • Casual Connect USA 2013 Videos Now Available…

    Posted on August 9th, 2013 IndieGamePod No comments

    Hey folks,

    Once again, Casual Connect is nice enough to post the videos of their recent conference in San Francisco…you can view them on YouTube…
    http://www.youtube.com/playlist?list=PL63BVidWw3h81zRkapJm2DC__tLIOGznm

    Enjoy 🙂

  • Developing an Indie Dungeon Game…

    Posted on May 25th, 2013 IndieGamePod 7 comments

    Rasmus, from Rasmus Dev, talks about developing his indie Dungeon Dwellers game…

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/rasmus_dev.mp3

    Or listen to it here…

    [wp_youtube]3b2bw2ZFqnQ[/wp_youtube]

  • What’s Next For The Show…

    Posted on May 4th, 2013 IndieGamePod 7 comments

    Hey folks,

    After feedback from a while back on the show…we changed direction and did deeper interviews rather than purely conference interviews. We also released deeper content with tutorials and books. I think the changes were for the better.

    So what’s next…what do you like to hear…what articles do you want to read?

    Thanks in advance for the feedback 🙂

  • Freebie: Mobile Game Design book…is now free for listeners…

    Posted on February 11th, 2013 IndieGamePod 3 comments

    Hey folks,

    With a little luck, we’ve got a nice freebie for everyone today…

    We always try to explore new ideas and concepts on the show that make experimental game developers more innovative and effective.

    In that regard, I’ve written a book on mobile game design.

    The book “Mobile Game Design”…which you can buy on Amazon…is now free for listeners for a limited time. It talks about the main mechanics for mobile games…as well as “hidden game mechanics” you can use to stand out in the marketplace. Enjoy 🙂

    Put any feedback or suggestions on the book below 🙂

    You can download the book here…
    Mobile Game Design book
    http://www.indiegamepod.com/mobile-game-design-book.pdf

  • Will the next generation of experimental games be hardware-based?

    Posted on September 7th, 2012 IndieGamePod No comments

    Is hardware making a comeback? As computing gets cheaper, KickStarter keeps funding new hardware projects, and Moore’s law impacts the price of hardware, there is now this new opportunity for hardware-based games.

    Do you think the upcoming Independent Game Festivals will have more hardware-based games? I’m not even talking about custom android console devices. I’m talking about sensor systems that tie into games.

    What types of hardware-based games can you see happening?

  • Poll: Should I Post Experimental Projects Here…

    Posted on July 29th, 2012 IndieGamePod 3 comments

    Hey folks,

    I’ve been working on some experimental games…I wanted to know if you think it’s worth posting them here. The main goal would be to get feedback and opinions and insights to make things work.

    My question is…are there enough people interested to make this worthwhile for everyone involved? Most of the experimental games I’m working on are mobile…so you’d need an Android device to test them out.

    Let me know what you think. Thanks 🙂

  • Storyteller — IGF 2012 Nuovo Award Winner…

    Posted on April 29th, 2012 IndieGamePod No comments

    Hey folks,

    Daniel, from Ludomoncy, talks about his innovative game — Storyteller…

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/storyteller-podcast.mp3

    Or listen to it here…

    Storyteller Game

    Enjoy 🙂

  • Video Tutorial, Part 1: Make Your Own Mobile Game in 60 Minutes

    Posted on January 20th, 2012 IndieGamePod 1 comment

    Hey folks,

    Here is a video on getting into making a very simple mobile game in 60 minutes. It complements the new book on “Mobile Game Design

    Enjoy 🙂

    [wp_youtube]TD6OlIgepCE[/wp_youtube]

  • Ed, Founder of Liquid Entertainment, Talks About Succeeding in the Games Industry…

    Posted on November 15th, 2011 IndieGamePod 2 comments

    Hey folks,

    I had a great conversation with Ed Castillo, from Liquid Entertainment, about succeeding in the game industry as well as current trends like social and mobile…as well as the future of gaming.

    I’ve broken it up into 3 segments. Here’s the first segment…where Ed talks about surviving all the shifts in the game industry as well as the current state of the game industry…and the skills a game company needs to succeed in the industry…

    You can follow him on Twitter here…
    https://twitter.com/#!/GoLiquid

    You can check out their Facebook page here…
    https://www.facebook.com/pages/Liquid-Entertainment/186850428747

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/le-part1.mp3

    Or listen to it here…

    [wp_youtube]Qk34ZQpxk3Y[/wp_youtube]

  • Guest Post: The Unmet Potential of RPGs for Storytelling

    Posted on August 29th, 2011 IndieGamePod No comments

    A few weeks ago, I decided I was going to make an RPG with RPG Maker for no cost. I wanted to do something new, so I looked back at a long list of the greatest RPGs of all time for inspiration. I finished looking through the list, and wound up quite empty, actually unmotivated.
    Why? Because most RPGs are rehashes of the same generic RPG from 15 years ago – You and some friends from humble beginnings must save your world from the bad guys using yourIs THIS the final one???swords and special moves you learn on the way as you get stronger. Now, I’m not saying some RPGs don’t ever break free from this very simple mold, but I don’t understand why all RPGs pull from a very short list of themes and conflicts. Good vs Evil. Save the world. Rags to riches (in terms of strength). Has an RPG ever rooted itself in the inevitability of death? The existence of God? Self sacrifice? War as a means to do good?

    I also find myself disappointed with the characters in RPGs. Many characters in “new” games are parallels to characters in old games, all with the same “problems”. Why can’t we break free from these boring, already explored characters. I have heard much praise of the characters of Crono Trigger, and I think this is the greatest sign that RPGs need change. The characters of Crono Trigger were dull. The frog felt guilt for the man who died next to him, and that was about it. The robot and tech minded girl were absolutely flat, the princess was cliché, and Crono was barely a character.

    Many developers take this approach in making the protagonist as non-existent as possible to better allow the player to seep into its skin and escape into the game, but THIS IS NOT HOWSpeak. SPEEEAAAKKK!!!YOU TELL A STORY! By making the protagonist an unconscious mute, you throw out any possibility of exploring internal conflicts beyond the external conflicts of the gameplay. This is true for all games. However, I don’t expect the next Legend of Zelda to examine Link’s lack of confidence in his manliness or Mario’s deep sexual desires. But these games focus on gameplay, and have no need for a deep story – the fun is in the mechanics. However, it is different for RPGs.

    Let me break that down for you – Role Playing Games. These games NEED story, unlike most other genres. Any RPG that fails to explore story beyond the “save the princess”, “stop the bad guys”, or their lovechild “stop the bad guys who have the princess” has failed by its very definition. This is why there can be no more Cronos’s in the genre.

    The gameplay has also become very uninspiring. All RPG gameplay focuses on combat – walking from A to B and defeating every creature in your path, usually with your sword/bow/whatever. Many declare Pokemon a childish game, but it is the only game I see to make a significant change to the RPG formula, with the collection and training of little monsters,Sims RPG?who can be both friends and foes. It has sold more games per year on average than any other franchise. Even Mario. By a long shot. How about gameplay focused on conversation? Instead of Attack/Defend, maybe you can choose between friendly, flirty, mean, uninterested…, thus exploring social aspects of life and relationships. (This is just off the top of my head.)
    I may sound like a complete pessimist, but I see the utmost potential in the RPG genre. It is probably one of the easiest genres to include meaningful stories (although I can think of very few examples), and designers have a lot of room to innovate. One thing I am very intrigued by is the progression of RPGs. All RPGs have made strength the element of progression (EOP), but I look forward to playing and designing games where this is not always the case. Maybe games can explore the progression of a relationship, disease, faith, age… Life is all about progression, and so are games, but they have only just started to explore this with the XP system that many developers confuse as an integral and unchangeable part of RPGs.
    Maybe the reason RPGs have become less popular (with the exception of the very fresh, although now stale Pokemon) is that RPGs are no longer new experiences. Maybe the reason we aren’t as interested in traditional, straight-up RPGs is because they have grown stale. Games like Fallout, Mass Effect, and Kingdom Hearts thrive in the action-RPG genre, but a traditional RPG hasn’t won the IGN RPG of the year since Dragon Quest VIII 6 years ago, a year of little competition. In fact, I can’t remember the last RPG I have played that wasn’t a port/reimagining, as that lowers the bar and tells its consumers not to expect anything new.

    I look back at Crono Trigger, and see Homer’s Odyssey. I look forward and see Catcher in the Ryes, The Grapes of Wraths, and 1984s left and right. It is time to push the boundary of RPGs from solely epic adventure to artistic experiences that examine life and speak of the human condition.

    Dylan Woodbury lives with his family in Southern California. He runs http://dtwgames.com, a game design website that posts intriguing new articles every week, both beginner’s tutorials and theoretical ideas. He also has an interest in writing, and is planning his first novel. His primary goal is to change the world through video games.