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Using JumpTap to Monetize Your Mobile Apps
Posted on June 7th, 2011 No commentsAdam talks about ways for small developers to optimize their mobile ad revenue
You can download the podcast here…
http://www.indiegamepod.com/podcasts/jumptap-podcast.mp3Or listen to it here…
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Gamespy Tools for Small Game Developers
Posted on June 1st, 2011 No commentsTodd Talks About the Tools GameSpy Offers to Game Developers
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gamespy-podcast.mp3Or listen to it here…
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Why You Should Develop Games For Brazil
Posted on February 6th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-ual.mp3Or listen to it here…
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The Future of Social Games and Developing on the Hi-5 Social Network
Posted on January 13th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-hi5.mp3Or listen to it here…
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Gaia Online VP Talks About The Mix of Marketing and Gaming
Posted on January 7th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-gaia.mp3Or listen to it here…
[wp_youtube]tOg4zMUF_b0[/wp_youtube]
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What Should Indie Game Developers Never Do…
Posted on January 6th, 2011 No commentsHey folks,
I was checking out the stackoverflow website…and came across this question/answer…I think it has some good points…
Check it out…
http://gamedev.stackexchange.com/questions/765/what-things-should-an-indie-game-developer-never-doHere’s a quote from the top answer…
One of the major pitfalls is focusing too much on developing the framework / tools / engine, and too little about making the actual game.You risk to get all entangled up into that and to lost focus. Never forget you are first and foremost making a game not making a middle-ware component.
i.e. You should not start by coding the math library but instead by figuring out how to make the game entertaining.
Here’s another good answer…
Don’t Ignore Marketing
You’re indie. Nobody knows you. You absolutely need to get yourself out and start building your brand as early as you possibly can. You can’t expect to have the next big hit so you need to start dipping your toes into the water early. Marketing is hard. Building a brand can be a full-time position. Spend an hour or two everyday talking to your community or other people to help them discover you.Nothing sucks worse than spending a year making something and you don’t meet a fraction of your expectations or even reach anything close to your potential.
I would add that ideally, your game design itself can do the marketing for you…so marketing is then a natural extension of the gameplay.
Do you think the advice in the link is useful…
Post comments below if you think they missed something…
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Using UBM To Advertise Your Game Online
Posted on January 1st, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-ubm.mp3Or listen to it here…
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Why You Should Develop Games for A Mobile Social Network
Posted on December 14th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/podcast-mocospace.mp3Or listen to it here…
[wp_youtube]3mlunc9qAO8[/wp_youtube]
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Using GetJar to Promote Your Mobile Game…
Posted on December 9th, 2010 No commentsHey folks,
Last time I mentioned marketing…I talked about Kickstarter and how one could use that to get exposure for a game.
There is another place that may be a way to get exposure for indie mobile game developers…and that is GetJar…they are the 2nd largest mobile app store (behind the Apple app store) and they allow indie developers to place an app on the store for free.
They publish apps for all of the major mobile platforms including iOS, Android, Blackberry, Symbian, etc.
Developers can also by preferred placement in the store…
So this seems like another way to distribute your mobile game app. Check it out.
http://www.getjar.com -
Why You Should Consider A Publisher For Your Facebook Game
Posted on December 8th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-6-waves.mp3Or listen to it here…
[wp_youtube]9G63OwKi9wQ[/wp_youtube]