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Using Social Gold To Raise Revenue In Your Online and Mobile Games
Posted on November 14th, 2010 No commentsMichael, from Social Gold, talks about using virtual currency to monetize your online and mobile games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-social-gold.mp3Or listen to it here…
[wp_youtube]P9for-yYYF0[/wp_youtube]
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Press Release: GameTreat to Drive Stickiness To Your Website…
Posted on November 12th, 2010 No commentsHey folks,
Here’s a press release from Exent…they were nice enough to do an interview for the show at Casual Connect and I’m repaying the favor…
They have a new feature called “GameTreat”…that is meant to add a higher stickiness factor to websites…you can check out the video here…
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Subscribe to us on iTunes or Twitter…
Posted on November 9th, 2010 2 commentsHey folks,
For those of you that want to easier ways to listen to the podcast show…you can subscribe to our podcast on iTunes here…
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=159065675&s=143441You can also subscribe via RSS here…
http://www.indiegamepod.com/?feed=rss2Finally, you can always catch us on Twitter here…
http://www.twitter.com/indiegamepod -
Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards
Posted on November 8th, 2010 No commentsTed, founder of Rixty, talks about how you can monetize more of your players
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-rixty.mp3Or listen to it here…
[wp_youtube]dC1D69Kpcd0[/wp_youtube]
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Finding Sponsors For Your Flash Game
Posted on November 5th, 2010 No commentsPaul, from Playhub, talks about finding sponsors for your Flash games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-playhub.mp3Or listen to it here…
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The Design and Opportunities of Skill-Based Games
Posted on October 9th, 2010 2 commentsDavin, VP of Social Games for the Game Show Network, talks about the opportunities of skill-based games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-gsn.mp3Or listen to it here…
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Using Google Chrome To Distribute and Promote Your Games
Posted on October 6th, 2010 1 commentMark and Mike, from Google, talk about the Chrome Web Store and the opportunities for indie game developers
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-google.mp3Or listen to it here…
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The Perfect Indie Development Contest…
Posted on September 25th, 2010 1 commentHey folks,
Here’s an inspiring contest for indies…it’s a Ludum Dare contest…but this time, your goal is to make a game and sell at least one copy of it.
http://www.ludumdare.com/compo/2010/09/22/povs-challenge-make-a-game-sell-1-copy/This contest is great because it gets developers thinking about the overall business rather than just the game.
I thinks this idea highlights the potential of contests. I’m going to borrow from this and set up a contest for this show that is in a similar spirit, mainly focusing on getting indies to start their own successful game studio rather than just making a rough game.
Keep you guys posted 🙂
In the meantime, check out that contest…I think it offers a lot of fun and opportunity 🙂
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Using Exent to Promote Your Games
Posted on September 24th, 2010 1 commentRick talks about how Exent can help you distribute your game to a wider audience
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-exent.mp3Or listen to it here…
[wp_youtube]LOUAxAPF6mc[/wp_youtube]
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Indie Game Makes $250,000 per day…
Posted on September 23rd, 2010 1 commentHey folks,
In the Steam Birds Interview we heard about how he was able to turn a month-long flash project into $40,000.
Indie Game Dev success seems to be alive and well…the game Minecraft is making $250,000 PER DAY in revenue. It looks like the game was done in Java! Who says you need flash!
I think the interesting thing about both success stories is that they pursued their passion…and they are committed to adding new content to the game…for example, Minecraft adds content each week and supposedly even each day.
Any other things you notice about the game that lead to its success? I think its interesting to wonder why some indie games make $2.50 per day and other game can make $250,000 per day!
What other reasons do you think explain the success of Minecraft vs. other indie games?