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How a Non-Developer Used Corona to Make an iPhone Game
Posted on February 20th, 2011 1 commentIgnacio talks about using Corona to develop iPhone games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/frescolina-games-podcast.mp3Or listen to it here…
[wp_youtube]YO8lNyoI9Yk[/wp_youtube]
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Airy Canary, Developing an iPhone Game, Part 2
Posted on February 14th, 2011 No commentsJoe talks about indie mobile game development and making Airy Canary for the iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/airy-nary-part-2.mp3Or listen to it here…
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Thump Football, Developing A Game On Top Of A Real Football Game
Posted on January 29th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-thump.mp3Or listen to it here…
[wp_youtube]uPyASGnVtGU[/wp_youtube]
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8th Grader that Created the #1 iPhone App, Bubble Ball
Posted on January 16th, 2011 1 comment8th grade founder of NayGames and his mom talk about the development of the #1 iPhone App, Bubble Ball
You can download the podcast here…
http://www.indiegamepod.com/podcasts/naygames-podcast-final.mp3Or listen to it here…
[wp_youtube]dTGIX_G6ggE[/wp_youtube]
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Developing an iPhone Game On Nights and Weekends, Part 2
Posted on December 26th, 2010 2 commentsPeter…founder of Magnetic Studio…and developer of 123 Pop, talks about developing an iPhone game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/123pop-part2.mp3Or listen to it here…
[wp_youtube]jPjDSNBa1vw[/wp_youtube]
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Developing an iPhone Game On Nights and Weekends, Part 1
Posted on December 23rd, 2010 No commentsPeter…founder of Magnetic Studio…and developer of 123 Pop, talks about developing an iPhone game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/123pop-part1.mp3Or listen to it here…
[wp_youtube]jPjDSNBa1vw[/wp_youtube]
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Using GetJar to Promote Your Mobile Game…
Posted on December 9th, 2010 No commentsHey folks,
Last time I mentioned marketing…I talked about Kickstarter and how one could use that to get exposure for a game.
There is another place that may be a way to get exposure for indie mobile game developers…and that is GetJar…they are the 2nd largest mobile app store (behind the Apple app store) and they allow indie developers to place an app on the store for free.
They publish apps for all of the major mobile platforms including iOS, Android, Blackberry, Symbian, etc.
Developers can also by preferred placement in the store…
So this seems like another way to distribute your mobile game app. Check it out.
http://www.getjar.com -
The Fun and Challenges of Starting a Mobile Game Studio
Posted on October 31st, 2010 No commentsStarting a Mobile Game Studio within a bigger studio
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-pik-pok.mp3Or listen to it here…
[wp_youtube]VXq-Mfkgkeg[/wp_youtube]
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CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities
Posted on September 27th, 2010 No commentsCEO of Flying Wisdom Studios discusses their mobile games as well as new game design opportunities for mobile games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-fws.mp3Or listen to it here…
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Com2US: Developing Mobile Games In Korea
Posted on September 18th, 2010 No commentsSome folks from Com2us discuss the challenges and opportunities of developing games in the current mobile market
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-com2us.mp3Or listen to it here…
[wp_youtube]cYF_TNA7nPs[/wp_youtube]