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Announcing the “Community Game Dev” project…
Posted on October 31st, 2009 1 commentThe show is going to try a little experiment…mainly, we’re going to have a little “community game dev” project…something that will be developed on the show…and listeners can provide feedback/suggestions/modifications…and the game will get updated accordingly.
This will be a good way to get some experience in developing a simple game…and will keep things interesting.
The goal is to make a game that is interesting, unique, and gets played. Every aspect of these projects will be transparent including play and revenue stats.
Let’s keep the first project simple…it’ll build off the open sourced space shooter code recently posted on the site.
Here is the working version of it…this will be version 1.0….post your suggestions for the next step in the comments below. We’ll spend the next 2 weeks iterating on this project and then “releasing” it to players around the world 🙂
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Free Open Source Flash Space-Shooter Mini Game…
Posted on October 30th, 2009 No commentsHey folks,
As part of the commitment to help indie game developers, the show releases freebies as often as possible 🙂 Today, you can now download free code for a simple space shooter game in Flash.
Feel free to use this code as a mini-game in your own RPG game, MMO game, or even simple space shooter game 🙂
If you have suggestions for future code you’d like to see, post it in the comments 🙂
Thx 🙂
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Indie Version of Unity Now Free…
Posted on October 29th, 2009 No commentsHey folks,
The indie version of Unity is now FREE…you can check it out here…
http://unity3d.com/unity/download/ -
The Benefits of Unity for Game Development
Posted on October 26th, 2009 1 commentNote: The contest took place in August…this is a re-airing of the August interview 🙂
Tom, from Unity 3D, talks about their cross platform game development tools
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-unity-interview.mp3Or listen to it here…
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Indie Game Dev Forums Now Open…
Posted on October 24th, 2009 No commentsHey folks,
The mission of this site is to inspire game developers to do interesting and innovative games. To help make that happen, forums are now available. Feel free to use it as a resource to post game dev ideas and to get feedback on your games.
The forum will be focused on discussing new platforms, design mechanics, and experimental games…with the goal of accelerating the development of new, compelling, and innovative games in the community.
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Using Threatmetrix to Prevent Game Abuse
Posted on October 23rd, 2009 No commentsAlisdair, from Threat Metrix, talks about their service to help prevent abuse in your games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-threatmetrix-interview.mp3Or listen to it here…
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Indie Game Dev Quote of the Year…
Posted on October 22nd, 2009 1 commentHey folks,
Every year, we have an “Indie Game Dev Quote Of The Year”… that is a profound quote/phrase that applies to indie game developers…
I had the opportunity to interview one of the senior producers of EVE Online, Torfi Olafsson…and at the end, he has an inspiring comment…that wins the honor of “Indie Game Dev Quote of the Year”…
You can listen to it here…
The full interview will be posted in a few weeks 🙂
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Hey Indies…Are You This Motivated…
Posted on October 21st, 2009 No commentsHey,
I got an e-mail from the HeyZap team about their latest new viral game.
You may recall that they made a huge viral hit before called Swinefighter…you can check out the interview here…
http://www.indiegamepod.com/?p=1220Last week, there was this whole issue with a 6 year old that was potentially on a hot air balloon alone. It all turned out to be a miscommunication, but a lot of press covered the event.
Later that day, the HeyZap folks made a simple viral game about the event…check it out here…
www.balloonboygame.comThey finished the game in a night.
I think it’s a reminder to all indies that we’re in an era where successful games can be created in a day. I see indies spending days and months deciding on a game idea. We are in a day and age where prototyping can happen in a few hours.
While most folks take weeks to decide on a game, HeyZap made a hit in less than a day.
For the indies out there, I think this is a good post to remind us how fast you can go…what you can do…and what’s possible…when you’re motivated.
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Using the Free PlayFirst SDK to Make Casual Games
Posted on October 20th, 2009 No commentsTim from Play First discusses Using their Free Playground SDK to Develop Casual Games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-play-first-interview.mp3Or listen to it here…
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Peanut Labs Discusses Using Surveys To Monetize Your Games
Posted on October 17th, 2009 No commentsAli, from Peanut Labs, talks about monetizing games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-peanut-labs-interview.mp3Or listen to it here…