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Community Game Dev Project Update…
Posted on November 7th, 2009 No commentsHey folks,
Based on some suggestions, we’re going to revise the first project a little. Specifically, the goal of these projects is to do something in a new and experimental area of gaming.
Making a variation on a shooter game falls short of this goal. So we’re going to revise the project to focus on more innovative areas of games. For example, we may do an ARG in the future. For now, we’ll focus on some of these games on social networks.
The way this will work is that we’ll have an indie team that is already working on a game show it off. Then folks in the community can offer feedback, etc. The team may take the feedback or not…it’s up to them since it’s their game. However, they will share stats/updates on the game so that folks have an idea of how things are going with the game.
These dev projects offer other indie/experimental game devs a feeling of creating a new game without having to dedicate time/resources to making it work.
With that said, “Community Game Dev” seems to be a misnomer…post any suggestions on what these projects should be called in the comments below. Thx 🙂
Maybe something like “Experimental Game Dev” project?
Details on the first game should come out next week.
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Developing Successful Social Games on Facebook
Posted on November 6th, 2009 No commentsBlake talks about building hit social games on Facebook like Zombies, Vampires, and Werewolves
You can download the podcast here…
http://www.indiegamepod.com/podcasts/agdc-blake-zombies-vampires-interview.mp3Or listen to it here…
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Win an iPhone FMOD License + Using Sound Design To Enhance Your Game
Posted on November 4th, 2009 No commentsFMOD has been nice enough to give away one license to an indie developer for either indie or iPhone audio development. To see who gets the license, we’re holding another contest…post why you need an FMOD audio license…like what game will it be used for…and the indie/team most likely to release a compelling game the soonest wins it.
Now…onto the podcast…
Ben, from Firelight Technologies, discusses the importance of audio in games.
You can download the podcast here…
http://www.indiegamepod.com/podcasts/agdc-ben-fmod-interview-final.mp3Or listen to it here…
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Using Games to Get People To Recycle…
Posted on November 1st, 2009 No commentsHere’s an interesting and compelling use of games to get people to recycle…a glimpse on the power of fun to change behavior…