Experimental Game Dev Podcast Show
Experimental Game Dev Interviews — The First Game Dev Podcast Ever-
Will the next generation of experimental games be hardware-based?
Posted on September 7th, 2012 No commentsIs hardware making a comeback? As computing gets cheaper, KickStarter keeps funding new hardware projects, and Moore’s law impacts the price of hardware, there is now this new opportunity for hardware-based games.
Do you think the upcoming Independent Game Festivals will have more hardware-based games? I’m not even talking about custom android console devices. I’m talking about sensor systems that tie into games.
What types of hardware-based games can you see happening?
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Casual Connect: VGSmart Talks About Marketing Indie Games, Part 2
Posted on September 5th, 2012 No commentsJoe, from VGSmart, talks about some of his current indie game dev clients and how they are successfully marketing their games…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/vgsmart-cc-2012-b.mp3Or listen to it here…
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Casual Connect: VGSmart Talks About Marketing Indie Games, Part 1
Posted on August 28th, 2012 No commentsJoe, from VGSmart, talks about the indie games industry and how developers can market their game better…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/vgsmart-cc-2012-a.mp3Or listen to it here…
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Seattle Casual Connect Videos Now Online…
Posted on August 23rd, 2012 No commentsHey folks,
Casual Connect was nice enough to post videos from the conference last month…for free…you can check them out here…
http://seattle.casualconnect.org/content.html -
Casual Connect: Pot Farm… Successful Farm Simulator…
Posted on August 12th, 2012 No commentsJosh, from East Side Games, talks about the challenges of making and marketing the alternative game…Pot Farm
You can download the podcast here…
http://www.indiegamepod.com/podcasts/potfarm-podcast.mp3Or listen to it here…
[wp_youtube]PV8KSl5lVUk[/wp_youtube]
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Casual Connect: Indie RPG Dev Sells Over 70,000 Copies Of New Game…
Posted on August 5th, 2012 No commentsJeff, from Spiderweb Software, talks about finally creating an indie hit that sold over 70,000 copies…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/spiderweb-cc-2012-podcast.mp3Or listen to it here…
Btw, you can listen to the interview done with him a couple years ago here…it covers his past games and his studio’s philosophy in more details…
http://www.indiegamepod.com/?p=2101[wp_youtube]SjpRMqShWvU[/wp_youtube]
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Poll: Should I Post Experimental Projects Here…
Posted on July 29th, 2012 3 commentsHey folks,
I’ve been working on some experimental games…I wanted to know if you think it’s worth posting them here. The main goal would be to get feedback and opinions and insights to make things work.
My question is…are there enough people interested to make this worthwhile for everyone involved? Most of the experimental games I’m working on are mobile…so you’d need an Android device to test them out.
Let me know what you think. Thanks 🙂
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Casual Connect: Interview with Mobile Studio of Hit Game, Bag It!
Posted on July 26th, 2012 1 commentCharlie, from Hidden Variable Studios, talks about developing their hit mobile game…Bag It!
You can download the podcast here…
http://www.indiegamepod.com/podcasts/bagit-podcast.mp3Or listen to it here…
[wp_youtube]Z4TeHLMvF34[/wp_youtube]
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Developing Lume…IGF 2012 Finalist…
Posted on July 9th, 2012 No commentsLuke and Katherine, from State of Play Games, talks about developing Lume…IGF 2012 Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/lume-podcast-final.mp3Or listen to it here…
[wp_youtube]pFBqPfbRyJQ[/wp_youtube]
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Hobbyiest Talks About His IGF-Nominated Game…
Posted on June 28th, 2012 No commentsBennett, from foddy.net, talks about designing interesting games…and his IGF-nominated game, Girp
You can download the podcast here…
http://www.indiegamepod.com/podcasts/foddy-podcast.mp3Or listen to it here…
[wp_youtube]LO3gIXOMPko[/wp_youtube]