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Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize
Posted on January 4th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-dust.mp3Or listen to it here…
[wp_youtube]vabPMTwY-ME[/wp_youtube]
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Using UBM To Advertise Your Game Online
Posted on January 1st, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-ubm.mp3Or listen to it here…
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The Story of An Inventor Trying To Start A Business In The Games Industry
Posted on December 29th, 2010 No commentsKevin talks about trying to start a business to help the games industry….
Note: here is a link to his interview last year…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-graphics.mp3Or listen to it here…
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Developing The Point and Click Adventure Game, Dream Machine
Posted on December 20th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-dream-machine.mp3Or listen to it here…
[wp_youtube]UyM4zAXhjes[/wp_youtube]
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Catapult for Hire = Physics Game + Comedy
Posted on December 17th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-catapult.mp3Or listen to it here…
[wp_youtube]SvtJwc76lps[/wp_youtube]
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Why You Should Develop Games for A Mobile Social Network
Posted on December 14th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/podcast-mocospace.mp3Or listen to it here…
[wp_youtube]3mlunc9qAO8[/wp_youtube]
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The Joy of Running an Online MMO For Over 15 Years
Posted on December 11th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-frogdice.mp3Or listen to it here…
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Why You Should Consider A Publisher For Your Facebook Game
Posted on December 8th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-6-waves.mp3Or listen to it here…
[wp_youtube]9G63OwKi9wQ[/wp_youtube]
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Thomas talks about developing the IndiePub Audio Design Winner, Coma
Posted on November 29th, 2010 1 commentThomas talks about developing the IndiePub Audio Design Winner, Coma
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-coma.mp3Or listen to it here…
[wp_youtube]xNTlNopz1Xw[/wp_youtube]
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IndiePub Best Game Design Winner: Vanessa Saint-Pierre Delacroix & Her Nightmare
Posted on October 13th, 2010 No commentsHey folks,
As a follow on to the guest post about game usability, here’s an interview with the founder of Bad Pilcrow Studio about the development and design of Vanessa Saint-Pierre Delacroix & Her Nightmare…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-bad-pilcrow.mp3Or listen to it here…
[wp_youtube]twOBUIhi55k[/wp_youtube]Enjoy 🙂