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Using Joyent to Scale Your Online or Mobile Games
Posted on January 19th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-joyent.mp3Or listen to it here…
[wp_youtube]Nvt9BQAXtT0[/wp_youtube]
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The Future of Social Games and Developing on the Hi-5 Social Network
Posted on January 13th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-hi5.mp3Or listen to it here…
[wp_youtube]A0C0ULjeE0Y[/wp_youtube]
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A Philosophical FPS — Hazard, The Journey Of Life
Posted on January 10th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-hazard.mp3Or listen to it here…
[wp_youtube]rBrU4x3oCf0[/wp_youtube]
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Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize
Posted on January 4th, 2011 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-dust.mp3Or listen to it here…
[wp_youtube]vabPMTwY-ME[/wp_youtube]
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Developing an iPhone Game On Nights and Weekends, Part 2
Posted on December 26th, 2010 2 commentsPeter…founder of Magnetic Studio…and developer of 123 Pop, talks about developing an iPhone game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/123pop-part2.mp3Or listen to it here…
[wp_youtube]jPjDSNBa1vw[/wp_youtube]
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Developing an iPhone Game On Nights and Weekends, Part 1
Posted on December 23rd, 2010 No commentsPeter…founder of Magnetic Studio…and developer of 123 Pop, talks about developing an iPhone game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/123pop-part1.mp3Or listen to it here…
[wp_youtube]jPjDSNBa1vw[/wp_youtube]
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Developing The Point and Click Adventure Game, Dream Machine
Posted on December 20th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-dream-machine.mp3Or listen to it here…
[wp_youtube]UyM4zAXhjes[/wp_youtube]
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Catapult for Hire = Physics Game + Comedy
Posted on December 17th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-catapult.mp3Or listen to it here…
[wp_youtube]SvtJwc76lps[/wp_youtube]
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Why You Should Develop Games for A Mobile Social Network
Posted on December 14th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/podcast-mocospace.mp3Or listen to it here…
[wp_youtube]3mlunc9qAO8[/wp_youtube]
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The Joy of Running an Online MMO For Over 15 Years
Posted on December 11th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-frogdice.mp3Or listen to it here…