Experimental Game Dev Podcast Show
Experimental Game Dev Interviews — The First Game Dev Podcast Ever-
Developing a Strategy Puzzle Game for iPhone
Posted on May 8th, 2011 No commentsFounder of Pixel Tactics Talks About Designing a Strategy Puzzle Game for iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/battlenoids-podcast.mp3Or listen to it here…
[wp_youtube]2WmxawrVBBg[/wp_youtube]
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Free Friday: Free Game Sound Effects
Posted on May 6th, 2011 2 commentsHey folks,
As folks work on their games, sound is definitely a neglected part. There are great places like Sound Rangers…that have very affordable audio…
But there is also a nice site…and it has royalty free sound effects. It’s The Free Sound Project…they have some good audio…and can be used for your games. Enjoy 🙂
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Using Games To Promote Your Story World
Posted on May 5th, 2011 No commentsBenjamin and Michael Talk About Developing Their Own IP on the iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/battlebears-podcast.mp3Or listen to it here…
[wp_youtube]hOQUN0_zB6c[/wp_youtube]
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Want to Speak at the GDC Online Conference…
Posted on May 3rd, 2011 No commentsHere’s your chance 🙂
Here’s an e-mail I got from the GDC Online folks…this might be relevant for some folks here…the call for submissions closes pretty soon…
*** Start E-mail ***
The call for submissions to present lectures, roundtables and
panels at the Game Developers Conference (GDC) Online 2011
is now open through Thursday, May 5th. GDC Online focuses on
the development of connected and cloud games including social
network titles, free-to-play web games, kid-friendly online
titles, large-scale MMOs, and beyond. The event returns to
Austin October 10-13th.The advisory board is seeking submissions from social & online
game professionals with expertise in any of the following tracks:
Business & Marketing, Design, Production, Programming, and Customer
Experience. We are also accepting submissions for the three
Summit programs; GDC Virtual Items Summit, Game Narrative Summit,
Smartphone & Tablet Games Summit, and the one-day Game Career
Seminar.Submission guidelines and full details here: http://www.gdconline.com/conference/c4p
Use this link to submit a proposal: http://c4p.gdconline.com/gdco
Game Developers Conference Online
October 10-13, 2011
Austin Convention Center
Austin, Texas -
Developing an Indie iPhone Game About Spiders
Posted on May 2nd, 2011 No commentsA Student from UCSC Talks About Developing Indie Games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/arachnophilia-podcast.mp3Or listen to it here…
[wp_youtube]1jCmv8ns4iM[/wp_youtube]
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Free Friday: Corona Cross-Promo Tool (Beta)
Posted on April 29th, 2011 5 commentsHey folks,
Here’s the code I mentioned last week…a little belated…but we would be releasing some code for Corona developers…here for indie devs to help cross-promote their Corona games with other developers.
It’s in beta form…
you can download it here…
http://www.indiegamepod.com/promotool.zipYou can also sign up for the service here…
http://www.indiegamepod.com/crosspromo/creditsystem.phpYou’ll get a “promo id” via e-mail…put that in your promo .lua file…so all downloads through your game give you credits…and then your game gets promoted in other people’s apps 🙂
Feel free to add feedback + comments 🙂
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The Passion Behind the Hit iPhone Game, One Single Life
Posted on April 28th, 2011 1 commentHey folks,
I got some pretty interesting interviews at the Game Developers Conference this year…one interview that stood out was by a guy that discussed an interesting game…
The game was not released when we did the interview. But I did get a chance to play a private release. It was interesting…it was a game where a player had only one life in the game. Once they lost, the game would be over and they would have no more of a chance to play.
I thought it was a bit out there. It was interesting, but I was wondering if people would actually want to play the game. Plus, this seemed “un-casual”…very hard core…you play and if you lose…the game is over. You cannot play again!
The one thing I picked up on in my interview with the guy..was that he was passionate about the idea…and I could sense it. His interview definitely stood out in my mind.
His goal was to communicate a certain type of feeling/emotion…I think this is definitely a successful use of “Narrative Mechanics”
Fast forward almost 8 weeks…and now his game is out…and it’s called “One Single Life“…and is now one of the top 10 free apps on iPhone…
Check out the interview below…
http://www.indiegamepod.com/podcasts/onelife-podcast.mp3Or listen to it here…
[wp_youtube]qa7LtgymfG4[/wp_youtube]
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Corona Game Jam Winner Announced…
Posted on April 27th, 2011 2 commentsHey folks,
We have a winner for the Corona Game Jam…it is…
Stuff Jumper
[wp_youtube]fxhTGL4LwAk[/wp_youtube]Everyone else gets an indie license of their choice. I’ll mail in the details to Corona on Wednesday night 🙂
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Corona Game Jam Finalists Announced…
Posted on April 25th, 2011 5 commentsHey folks,
Thanks for all the submissions. We received 4 submissions…I tried to test them out…but none of the apks worked on my emulator!
Thanks to Ansca Mobile, I have 3 indie licenses + 1 pro license left to give away.
So…the folks that submitted will get at least an indie license…but if you want a shot at the pro license…I need to see a working .apk …or a video of the game by Tuesday at 8 pm PST.
Here are the finalists…
1) Jeremiah
2) Eduardo
3) Joseph (Gravity Bounce)
4) AapoIf you want to try for the PRO version of Corona, send a video by tomorrow…or a working apk (should be built for Android 2.2)…
For the other finalists that are fine with an indie license…send an e-mail to support with the e-mail address associated with your Corona account and whether you want the iPhone or Android indie license. I need to pass the info onto Corona so they can activate your subscription.
You have until Tuesday, 8 pm PST to do this.
Thanks again to everyone that participated 🙂
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Thanks for All Game Jam Submissions, Winners Will Be Announced Tonight…
Posted on April 25th, 2011 No commentsHey folks,
Thanks for the all the submissions. I’ll get a chance to check out the games and announce the winners tonight.
Also, I mentioned that I would release some code this weekend to help with Corona game development. That’s been delayed by a few days…as there are some things that need to be refined…but it’s on the way 🙂