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The Joy of Running an Online MMO For Over 15 Years
Posted on December 11th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-frogdice.mp3Or listen to it here…
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Why You Should Consider A Publisher For Your Facebook Game
Posted on December 8th, 2010 No commentsYou can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-6-waves.mp3Or listen to it here…
[wp_youtube]9G63OwKi9wQ[/wp_youtube]
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Thomas talks about developing the IndiePub Audio Design Winner, Coma
Posted on November 29th, 2010 1 commentThomas talks about developing the IndiePub Audio Design Winner, Coma
You can download the podcast here…
http://www.indiegamepod.com/podcasts/gdco-coma.mp3Or listen to it here…
[wp_youtube]xNTlNopz1Xw[/wp_youtube]
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The Challenges of Running a Game Studio in Mexico
Posted on November 26th, 2010 No commentsRicardo, CEO of Xibalba Studios, discusses the challenges and opportunities of running a game studio in Mexico.
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-xibalba.mp3Or listen to it here…
[wp_youtube]djqTfAPY03k[/wp_youtube]
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Using Amazon Web Services To Build Your Online and Mobile Games
Posted on September 12th, 2010 No commentsJeff, Amazon Web Services Evangelist, discusses how game developers can benefit from EC2, S3, and other services
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cc-aws.mp3Or listen to it here…
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The Design Behind The First Person Game…Zeno Clash, IGF Finalist
Posted on August 11th, 2009 No commentsCarlos talks about developing Zeno Clash, IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/zeno-clash-podcast.mp3Or listen to it here…
[wp_youtube]GW_Fh8jtOA0[/wp_youtube]
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The Design Behind A Ninja Rabbit Fighting Game, Part II
Posted on August 9th, 2009 1 commentThe Design Behind A Ninja Rabbit Fighting Game…from Wolfire Games, Part II
You can download the podcast here…
http://www.indiegamepod.com/podcasts/wolf-fire-2-podcast.mp3Or listen to it here…
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The Design Behind A Ninja Rabbit Fighting Game, Part I
Posted on August 7th, 2009 1 commentThe Design Behind A Ninja Rabbit Fighting Game…from Wolfire Games, Part I
You can download the podcast here…
http://www.indiegamepod.com/podcasts/wolf-fire-podcast.mp3Or listen to it here…
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The Design Behind The Maw, Xbox Live Game and IGF Finalist
Posted on August 5th, 2009 No commentsJay, from Twisted Pixel Games, talks about The Maw…Xbox Live game and IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/the-maw-podcast.mp3Or listen to it here…
[wp_youtube]Aqy1y_31gW0[/wp_youtube]
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The Design Behind Snapshot, IGF Finalist
Posted on August 3rd, 2009 No commentsKyle talks about developing Snapshot, 2009 IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/snapshot-podcast.mp3Or listen to it here…
[wp_youtube]EblXiO4jaDo[/wp_youtube]