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Unique Ways That The Game…Guerilla Gardening…Gets Promoted
Posted on July 2nd, 2009 No commentsMiguel, from Spooky Squid Games, talks about unique ways to promote their latest game… Guerilla Gardening
You can download the podcast here…
http://www.indiegamepod.com/podcasts/guerilla-gardening-podcast.mp3Or listen to it here…
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Using Game Tunnel to Promote Your Games…
Posted on June 30th, 2009 1 commentJoe talks about the benefits of Game Tunnel to help keep up on new indie games and to promote your games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/game-tunnel-podcast.mp3Or listen to it here…
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The Design Behind Feist, 2009 IGF Finalist
Posted on June 28th, 2009 1 commentAdrian talks about the design behind Feist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/feist-podcast.mp3Or listen to it here…
[wp_youtube]ln9wBUoGkn8[/wp_youtube]
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The Design Behind the IPhone Game, Eliss
Posted on June 26th, 2009 No commentsSteph talks about the design behind the IPhone game, Eliss
You can download the podcast here…
http://www.indiegamepod.com/podcasts/eliss-podcast.mp3Or listen to it here…
[wp_youtube]7fELPZ26QRk[/wp_youtube]
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The Design Behind Dyson, 2009 IGF Finalist
Posted on June 24th, 2009 No commentsRuldolf and Alex talk about developing Dyson, 2009 IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/dyson-podcast.mp3Or listen to it here…
[wp_youtube]tFF8f5kW7HM[/wp_youtube]
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The benefits of Direct2Drive for Indie Game Developers
Posted on June 22nd, 2009 No commentsThe benefits of Direct2Drive…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/direct-to-drive-podcast.mp3Or listen to it here…
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The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence
Posted on June 20th, 2009 No commentsDan, from Data Realms, talks about developing Cortex Command, 2009 IGF Winner for Technical Excellence
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cortex-command-podcast.mp3Or listen to it here…
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The Design Behind the artistic games Closure and Aether
Posted on June 19th, 2009 No commentsTyler talks about developing the game “Closure” and Aether
You can download the podcast here…
http://www.indiegamepod.com/podcasts/closure-game-podcast.mp3Or listen to it here…
[wp_youtube]M9ubvxvT6_g[/wp_youtube]
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The Design Behind Cletus Clay, 2009 IGF Finalist
Posted on June 16th, 2009 No commentsThe Design Behind Cletus Clay
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cletus-clay-podcast.mp3Or listen to it here…
[wp_youtube]hE6EJUnLTmE[/wp_youtube]
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The Design Behind Carneyvale Showtime, 2009 IGF Finalist
Posted on June 14th, 2009 No commentsDesmond and Bruce talk about developing Carneyvale Showtime, 2009 IGF Finalist
You can download the podcast here…
http://www.indiegamepod.com/podcasts/carneyvale-showtime-podcast.mp3Or listen to it here…
[wp_youtube]t02tYjNfsrw[/wp_youtube]