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Designing Augmented Reality Games for Mobile Devices
Posted on June 19th, 2011 No commentsBrian talks about the challenges and opportunities of developing augmented reality games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/ogmento-podcast.mp3Or listen to it here…
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Developing Indie Games for the DS and Other Mobile Devices
Posted on June 13th, 2011 No commentsNick and Bruce talk about developing games for Wi, iPhone, and DSi
You can download the podcast here…
http://www.indiegamepod.com/podcasts/nnooo-podcast.mp3Or listen to it here…
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Hungry Shark, How A Studio Made A Successful iPhone App
Posted on May 29th, 2011 No commentsIan Talks About The Success Of Their iPhone App, Hungry Shark
You can download the podcast here…
http://www.indiegamepod.com/podcasts/futuregames-podcast.mp3Or listen to it here…
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Developing Retro Games for the iPhone
Posted on May 11th, 2011 No commentsDan Talks About His Passion For Developing Retro Games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/binarysquare-podcast.mp3Or listen to it here…
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Developing a Strategy Puzzle Game for iPhone
Posted on May 8th, 2011 No commentsFounder of Pixel Tactics Talks About Designing a Strategy Puzzle Game for iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/battlenoids-podcast.mp3Or listen to it here…
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Using Games To Promote Your Story World
Posted on May 5th, 2011 No commentsBenjamin and Michael Talk About Developing Their Own IP on the iPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/battlebears-podcast.mp3Or listen to it here…
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Developing an Indie iPhone Game About Spiders
Posted on May 2nd, 2011 No commentsA Student from UCSC Talks About Developing Indie Games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/arachnophilia-podcast.mp3Or listen to it here…
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The Passion Behind the Hit iPhone Game, One Single Life
Posted on April 28th, 2011 1 commentHey folks,
I got some pretty interesting interviews at the Game Developers Conference this year…one interview that stood out was by a guy that discussed an interesting game…
The game was not released when we did the interview. But I did get a chance to play a private release. It was interesting…it was a game where a player had only one life in the game. Once they lost, the game would be over and they would have no more of a chance to play.
I thought it was a bit out there. It was interesting, but I was wondering if people would actually want to play the game. Plus, this seemed “un-casual”…very hard core…you play and if you lose…the game is over. You cannot play again!
The one thing I picked up on in my interview with the guy..was that he was passionate about the idea…and I could sense it. His interview definitely stood out in my mind.
His goal was to communicate a certain type of feeling/emotion…I think this is definitely a successful use of “Narrative Mechanics”
Fast forward almost 8 weeks…and now his game is out…and it’s called “One Single Life“…and is now one of the top 10 free apps on iPhone…
Check out the interview below…
http://www.indiegamepod.com/podcasts/onelife-podcast.mp3Or listen to it here…
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This Week is Corona Week on the Podcast Show ….
Posted on April 19th, 2011 1 commentHey folks,
As you may have noticed, there have been more mobile game dev interviews in the past few weeks and months. This is partially due to the interest by smaller game developers to make games/apps for their iPhone and Android devices.
As I’ve been interviewing indie mobile game developers, I’ve noticed that some indies are beginning to use the Corona SDK by Ansca Mobile
Of course, there was the 14 year old that used the Corona SDK to make the #1 free iPhone game…and the artist that used Corona to make his first iPhone game. This week, we’ll also have an interview with the developers of Float…the team that used Corona SDK to develop their game and get over 1 million installs.
Additionally, we’ll have an interview with the CEO of Corona about the future features on Corona.
Corona allows small developers to use the Lua programming language to make iPhone and Android games. Granted, the Android version still needs some additional features to make it feature complete, I’ve seen developers successfully deploy games to both iPhone and Android using Corona.
Enjoy and feel free to post questions/suggestions you have related to Corona 🙂
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The Story of a Hobbyist Mobile Game Developer
Posted on March 19th, 2011 1 commentJayant from Oz Apps talks about being an iPhone app developer
You can download the podcast here…
http://www.indiegamepod.com/podcasts/ozapps-podcast.mp3Or listen to it here…