Experimental Game Dev Interviews — The First Game Dev Podcast Ever
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  • Podcast Interview: Founder of Wadjet Eye Games

    Posted on July 21st, 2008 IndieGamePod No comments

    David, from Wadjet Eye Games, talks about starting an indie studio…developing games like “The Shivah” to the Blackwell Series

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3

    or listen to it here…
    http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3

    Special Thanks to PlayFirst for setting up this interview and a few other upcoming interviews…they provided excellent developers and allowed them to share some really useful information…

    0:00 – 5:00
    Wadget Eye Games

    Works on casual adventure games. Inspired by the old Lucas Arts Adventure Games

    Shiva
    Took a month to finish

    Released it for free. Then decided to sell it. Worked on improving the game, added some polish to the game.

    5:00 – 10:00
    Blackwell Legacy

    Learned a lot more about team management.

    Had little money to work with…

    10:00 – 15:00
    Have to look for team member loyalty…and have to let undedicated people to let go…
    For the folks that stuck with him, they are getting paid more…

    List of warning signs to let folks to let go…
    cannot keep in touch with contact

    As a team leader, needs to definitely touch base with them

    So it’s not just them, you need to keep in touch with them

    All use MSN…chat on MSN, etc.

    Be friendly, etc. with folks working with you

    Doing outsourcing …
    doing it with local people.

    15:00 – 20:00
    Released the game and slept for a week

    Be pleasant to people even when they criticize you

    Be nice, because if you’re not…can come back and haunt you

    Finishing the game is not the end

    That is only half the battle…

    25:00 – 30:00
    Approached by Playfirst to do an adventure game for the casual game market

    Benefits of partnering with Playfirst…
    Immense resources
    Whole staff doing art
    Whole staff doing PR
    Whole staff doing engineering

    Can now make the games he wants to make

    Now has extra money coming in so can fun Blackwell while doing the game

    Game doing for Playfirst is NDA…cannot talk about release date either

    30:00 – 32:00
    Future of Studio…
    Wants to get into publishing
    Wants to help other people doing indie games

    Top suggestion for aspiring indies…
    Just start on a game, get it out there
    Uses AGS (Adventure Game Studio) to make adventure games…

  • Podcast Interview: Dream Chronicles Developer…

    Posted on June 25th, 2008 IndieGamePod No comments

    Miguel, from Kat Games, talks about developing adventure games for the casual games market.

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/dream-chronicles-podcast.mp3

    or listen to it here…
    http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/dream-chronicles-podcast.mp3

    Special Thanks to PlayFirst for setting up this interview and a few other upcoming interviews…they provided excellent developers and allowed them to share some really useful information…

    Show Notes:
    Founder of Kat Games (www.katgames.com) and developer of Dream Chronicles 1 & 2

    Made an adventure game in the casual games genre

    Played adventure games in the 90s…those were more challenging.

    Had to find a way to make a new adventure game that is simple enough for the
    casual gaming audience

    Went through PlayFirst

    Before they pitched the game, had a prototype done in Director

    Challenge was how to make an adventure game that was easy to start and fun enough to keep people
    playing.

    People compare hidden objects with adventure games.

    Design Suggestions:
    Make sure there is little text
    Make sure there is eye and ear candy
    Have an uplifting experience from the first click

    Had extensive play testing when developing the game

    Avoided text by making every level self contained

    Had to make sure the story elements were split properly to appeal to Casual Game audience…

    Playfirst helped them get solid Audio

    The studio is based in Spain…and PlayFirst is in San Francisco…so some challenges in working
    with PlayFirst.

    How PlayFirst helped the game:
    a) Offered Professional Usability Testing

    Did user testing through game

    Benefits of going through a publisher vs. self-publishing…
    Did self-publish previous games. But this case, the project was more expensive, so risk was higher.

    Hopes that current adventure games will expand the adventure game market for casual game players

    Feels adventure games are more gratifying than hidden object games. With adventure games, there is more of a hook.