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Podcast Interview: Founder of Wadjet Eye Games
Posted on July 21st, 2008 No commentsDavid, from Wadjet Eye Games, talks about starting an indie studio…developing games like “The Shivah” to the Blackwell Series…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/wadjet-eye-games-podcast.mp3Special Thanks to PlayFirst for setting up this interview and a few other upcoming interviews…they provided excellent developers and allowed them to share some really useful information…
0:00 – 5:00
Wadget Eye GamesWorks on casual adventure games. Inspired by the old Lucas Arts Adventure Games
Shiva
Took a month to finishReleased it for free. Then decided to sell it. Worked on improving the game, added some polish to the game.
5:00 – 10:00
Blackwell LegacyLearned a lot more about team management.
Had little money to work with…
10:00 – 15:00
Have to look for team member loyalty…and have to let undedicated people to let go…
For the folks that stuck with him, they are getting paid more…List of warning signs to let folks to let go…
cannot keep in touch with contactAs a team leader, needs to definitely touch base with them
So it’s not just them, you need to keep in touch with them
All use MSN…chat on MSN, etc.
Be friendly, etc. with folks working with you
Doing outsourcing …
doing it with local people.15:00 – 20:00
Released the game and slept for a weekBe pleasant to people even when they criticize you
Be nice, because if you’re not…can come back and haunt you
Finishing the game is not the end
That is only half the battle…
25:00 – 30:00
Approached by Playfirst to do an adventure game for the casual game marketBenefits of partnering with Playfirst…
Immense resources
Whole staff doing art
Whole staff doing PR
Whole staff doing engineeringCan now make the games he wants to make
Now has extra money coming in so can fun Blackwell while doing the game
Game doing for Playfirst is NDA…cannot talk about release date either
30:00 – 32:00
Future of Studio…
Wants to get into publishing
Wants to help other people doing indie gamesTop suggestion for aspiring indies…
Just start on a game, get it out there
Uses AGS (Adventure Game Studio) to make adventure games… -
Podcast Interview: Dream Chronicles Developer…
Posted on June 25th, 2008 No commentsMiguel, from Kat Games, talks about developing adventure games for the casual games market.
You can download the podcast here…
http://www.indiegamepod.com/podcasts/dream-chronicles-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/dream-chronicles-podcast.mp3Special Thanks to PlayFirst for setting up this interview and a few other upcoming interviews…they provided excellent developers and allowed them to share some really useful information…
Show Notes:
Founder of Kat Games (www.katgames.com) and developer of Dream Chronicles 1 & 2Made an adventure game in the casual games genre
Played adventure games in the 90s…those were more challenging.
Had to find a way to make a new adventure game that is simple enough for the
casual gaming audienceWent through PlayFirst
Before they pitched the game, had a prototype done in Director
Challenge was how to make an adventure game that was easy to start and fun enough to keep people
playing.People compare hidden objects with adventure games.
Design Suggestions:
Make sure there is little text
Make sure there is eye and ear candy
Have an uplifting experience from the first clickHad extensive play testing when developing the game
Avoided text by making every level self contained
Had to make sure the story elements were split properly to appeal to Casual Game audience…
Playfirst helped them get solid Audio
The studio is based in Spain…and PlayFirst is in San Francisco…so some challenges in working
with PlayFirst.How PlayFirst helped the game:
a) Offered Professional Usability TestingDid user testing through game
Benefits of going through a publisher vs. self-publishing…
Did self-publish previous games. But this case, the project was more expensive, so risk was higher.Hopes that current adventure games will expand the adventure game market for casual game players
Feels adventure games are more gratifying than hidden object games. With adventure games, there is more of a hook.