-
Exploring Audio Gameplay – Indie Style
Posted on April 1st, 2016 No commentsDaniel, from Bridgeside Interactive, talks about new types of audio gameplay and their innovative new audio-based game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/bridgeside-interactive-podcast.mp3Or listen to it here…
[wp_youtube]zSEUfwyUgh4[/wp_youtube]
-
IGF 2012 Finalist…Audio Gameplay with Pugs Luv Beats
Posted on April 16th, 2012 1 commentHey folks,
Jon, from Lucky Frame Games, talks about Pugs Luv Beats … a 2012 IGF Finalist…and designing for audio gameplay…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/pugsluvbeats-podcast.mp3Or listen to it here…
[wp_youtube]SkU8RLf53G8[/wp_youtube]
Enjoy 🙂
-
Podcast Interview: Developer of Cinnamon Beats, IGF Finalist…
Posted on October 24th, 2008 No commentsJani, from Secret Exit, talks about developing the innovative audio/physics game…Cinnamon Beats
You can download the podcast here…
http://www.indiegamepod.com/podcasts/cinnamon-beats-podcast.mp3or listen to it here…
Check out a video of the game here…
[youtube=http://www.youtube.com/watch?v=xzjHlDHy4u4]Take care,
Action -
Podcast Interview: Developer of Audio Surf, IGF 2008 Finalist
Posted on August 28th, 2008 No commentsAudiosurf
Dylan, developer of Audiosurf, talks about developing the game.You can download the podcast here…
http://www.indiegamepod.com/podcasts/audiosurf-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/audiosurf-podcast.mp3Show Notes:
Audio Gameplay…Process was a lot of experimentation. Messed with the music idea for 8 years.
Did a First Person shooter based on soundOnce the prototype “felt” good, then knew it was the right design.
Had a lot of usability tests to catch a lot of the issues that caused confusion among players.
Once tweaked, sent it off to IGF
Finding out that was nominated was amazing experience
Wanted to make something that was compelling and different.
To start doing something compelling is very hard…but it’s easy to do something different.
If you do enough different things, you’ll find something compelling.Used Quest3D as a tool to develop the game, really useuful.
Take care,
Action