-
Community Game Dev Project Update…
Posted on November 7th, 2009 No commentsHey folks,
Based on some suggestions, we’re going to revise the first project a little. Specifically, the goal of these projects is to do something in a new and experimental area of gaming.
Making a variation on a shooter game falls short of this goal. So we’re going to revise the project to focus on more innovative areas of games. For example, we may do an ARG in the future. For now, we’ll focus on some of these games on social networks.
The way this will work is that we’ll have an indie team that is already working on a game show it off. Then folks in the community can offer feedback, etc. The team may take the feedback or not…it’s up to them since it’s their game. However, they will share stats/updates on the game so that folks have an idea of how things are going with the game.
These dev projects offer other indie/experimental game devs a feeling of creating a new game without having to dedicate time/resources to making it work.
With that said, “Community Game Dev” seems to be a misnomer…post any suggestions on what these projects should be called in the comments below. Thx 🙂
Maybe something like “Experimental Game Dev” project?
Details on the first game should come out next week.
-
Announcing the “Community Game Dev” project…
Posted on October 31st, 2009 1 commentThe show is going to try a little experiment…mainly, we’re going to have a little “community game dev” project…something that will be developed on the show…and listeners can provide feedback/suggestions/modifications…and the game will get updated accordingly.
This will be a good way to get some experience in developing a simple game…and will keep things interesting.
The goal is to make a game that is interesting, unique, and gets played. Every aspect of these projects will be transparent including play and revenue stats.
Let’s keep the first project simple…it’ll build off the open sourced space shooter code recently posted on the site.
Here is the working version of it…this will be version 1.0….post your suggestions for the next step in the comments below. We’ll spend the next 2 weeks iterating on this project and then “releasing” it to players around the world 🙂