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Developing the hit Game, Friends For Sale for Facebook
Posted on February 1st, 2010 No commentsSiqi, from Serious Business, discusses making the hit social game Friends for Sale
You can download the podcast here…
http://www.indiegamepod.com/podcasts/engage-expo-serious-business-interview.mp3Or listen to it here…
[wp_youtube]AAmqPLJpAZI&feature=response_watch[/wp_youtube]
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Developing a text-based RPG on Facebook
Posted on November 15th, 2009 No commentsJustin, from Game Layers, talks about their new Facebook Game Dictator Wars
You can download the podcast here…
http://www.indiegamepod.com/podcasts/agdc-dictator-wars-interview-podcast-final.mp3Or listen to it here…
[wp_youtube]8bGeRko4Y4U[/wp_youtube]
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Developing Successful Social Games on Facebook
Posted on November 6th, 2009 No commentsBlake talks about building hit social games on Facebook like Zombies, Vampires, and Werewolves
You can download the podcast here…
http://www.indiegamepod.com/podcasts/agdc-blake-zombies-vampires-interview.mp3Or listen to it here…
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Podcast Interview: Josh from the MIT Gambit Game Lab…
Posted on April 3rd, 2008 No commentsAnother quick interview from GDC 2008…
Josh, a student at the MIT Gambit Game Lab…talks about creating experimental games.
Specifically, he talks about developing a Facebook game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/mit-lab-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/mit-lab-podcast.mp3Show Notes:
0:00 – 5:00
Josh from Singapore-MIT Gambit Game Lab
An experimental gameplay lab
Focuses on interesting games that couldn’t exist in the market yet
Created a Facebook game
Has a resource management game
Having an ant colony and resource management
Did a paper prototypingDesign Process principles is…
“Fail Early, Fail Often”Started with paper prototyping early on.
Wrestled with whether should have public or private information.
Tested people in the lab, classmates, etc.
Do a search for “Eat Wars”
5:00 – 10:00
Issues with designing for Facebook…
There are people with varying levels of commitment
Have to design for people and their friendsNeed to design for multiple play styles
Have room now for players that are more aggressive and cooperative
Looking for ways for players to be more social
Get more points for convincing players to bring friends in
Accomodating people’s natural habits on Facebook
In the future…
May work on other game platforms
Looking into Flickr Games
Opportunities for different types of games is very excitingSychronous vs. Asychronous gaming…
Need to have a balance between letting folks advance and letting people grief their friends at 3 AM in the morningSystems where you can plan ahead and moves at one time and it acts that way later on in the game
10:00 – 11:30
Favorite Game on Facebook…
Scrabulous
Parking Wars