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IGF Finalist Interview: Fez
Posted on May 24th, 2008 No commentsAnother quick interview from GDC 2008…an interview with Some of Fez’s Developers
You can download the podcast here…
http://www.indiegamepod.com/podcasts/fez-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/fez-podcast.mp3Show Notes:
Fez is a multi-dimensional platformer…
IGF FinalistWon award for “Excellence in Visual Art”
Visual Arts inspired by Spirited Away
The top challenges while developing the game…
a) Optimization issues…ways to optimization of pixel rendering
b) Getting it done even while doing the project on the sideExpect to release the final version within a year.
Suggestions for indie game developers out there…
a) Make it…find the right people and get it done
b) Show it to as many people as you can, listen to them and act accordingly 🙂