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Podcast Interview: Developer of Galaxy Scraper, IGF Student Finalist…
Posted on November 10th, 2008 No commentsCarlos, developer from Galaxy Scraper, talks about developing the game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/galaxy-scraper-podcast.mp3or listen to it here…
Game Video:
[youtube=http://www.youtube.com/watch?v=Im0d5quBXDw]Take care,
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Podcast Interview: Developer of Goo
Posted on October 30th, 2008 No commentsTommy, from Pillowfort Games, talks about developing Goo!
You can download the podcast here…
http://www.indiegamepod.com/podcasts/goo-podcast.mp3or listen to it here…
Game Video:
[youtube=http://www.youtube.com/watch?v=cXDv0k-0kb4]Take care,
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Podcast Interview: Producer of Critter Crunch, IGF 2008 Best Mobile Game Winner
Posted on August 29th, 2008 No commentsSean, from Capybaragames, talks about developing Critter Crunch for the mobile phone…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/crittercrunch-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/crittercrunch-podcast.mp3Show Notes:
Set it up and iterated until found the game that worked. Good art helped to make the game feel better to players.Tested the game with people. Was too complicated, so had to make it simpler.
Also do some playtesting…and publishers help with testing.
Mobile Development Cycle means time is very limited.
Biggest Challenges to Mobile Game Development:
1) Being focused on original IP makes it difficult for publishers and carriers to pick up
2) Handling all the different mobile handsets…making sure the game works on them, etc.The Future of Mobile Gaming…
3D was hyped, but not seeing it much.Location based games talked about, but it hasn’t happened yet.
Can be successful with 2D games that aren’t connected.