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Podcast Interview: Suggestions from a Prolific Experimental Game Designer
Posted on June 4th, 2009 1 commentChris, a prolific experimental game developer of http://www.interactionartist.com, talks about the process of making innovative games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/chris-de-leon-podcast.mp3Or listen to it here…
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Podcast Interview: Developing the mobile game Football Tycoon
Posted on June 2nd, 2009 No commentsThe developers of the mobile game, Football Tycoon, talks about developing the game
You can download the podcast here…
http://www.indiegamepod.com/podcasts/football-tycoon-podcast.mp3Or listen to it here…
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Podcast Interview: Using Super Rewards to Make More Money From IPhone Games
Posted on May 31st, 2009 No commentsAdam, president of Super Rewards, talks about a new way to make money from your IPhone games
You can download the podcast here…
http://www.indiegamepod.com/podcasts/super-rewards-iphone-podcast.mp3Or listen to it here…
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Podcast Interview: The Benefits of Unity for Online and IPhone Game Development
Posted on May 29th, 2009 1 commentTom talks about the benefits of Unity for Online and IPhone Game development
You can download the podcast here…
http://www.indiegamepod.com/podcasts/unity-podcast.mp3Or listen to it here…
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Podcast Interview: The Development of Smiles for the IPhone
Posted on May 27th, 2009 No commentsMike talks about developing the Smiles game for the IPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/smiles-iphone-podcast.mp3Or listen to it here…
[wp_youtube]dlzgzi4ciys[/wp_youtube]
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Podcast Interview: The development of the IPhone game… Skybound
Posted on May 25th, 2009 No commentsThe developers of the IPhone game Skybound talk about developing it
You can download the podcast here…
http://www.indiegamepod.com/podcasts/skybound-iphone-podcast.mp3Or listen to it here…
[wp_youtube]jwfUwNVdNsA[/wp_youtube]
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Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone…
Posted on May 23rd, 2009 No commentsDan talks about developing Paper, Rock, Scissors for the IPhone
You can download the podcast here…
http://www.indiegamepod.com/podcasts/paper-rock-scissors-iphone-podcast.mp3Or listen to it here…
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Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner
Posted on May 21st, 2009 No commentsPhil talks about developing Galcon, a real-time strategy game for the IPhone and the IGF Mobile Innovation in Game Design winner
You can download the podcast here…
http://www.indiegamepod.com/podcasts/galcon-podcast.mp3Or listen to it here…
[wp_youtube]3WWRCqwtNjw[/wp_youtube]
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Podcast Interview: The Design Behind the IPhone Game Zen Bound
Posted on May 17th, 2009 No commentsA designer from Secret Exit talks about designing the IPhone Game Zen Bound
You can download the podcast here…
http://www.indiegamepod.com/podcasts/zen-bound-iphone-game.mp3Or listen to it here…
[wp_youtube]CRVN0mfV7MA[/wp_youtube]
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Podcast Interview: Kodo, IGF Mobile Finalist…
Posted on October 23rd, 2008 No commentsJonas, from Jadestone, talks about mobile game development…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/jadestone-podcast.mp3or listen to it here…
Here is a rough idea of how the gameplay works…
[youtube=http://www.youtube.com/watch?v=GU6mFmJ68r4]Take care,
Action