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Video Interview: Developer from Tag: The Power of Paint, 2009 IGF Student Showcase Winner
Posted on April 18th, 2009 No commentsHey folks,
The GDC interviews are about ready for release…keep a lookout for the 50+ interviews coming out soon on the show 🙂
Here’s the first one…winner of the 2009 IGF Student Showcase…one of the developers of Tag: The Power of Paint
[wp_youtube]qd1bogHS58A[/wp_youtube]
Btw, if you want help out the show by doing an interview, post a comment with your e-mail info. The comment won’t be published, but I’ll be able to take the e-mail address and contact you 🙂
Take care,
Action -
Podcast Interview: Developer from Empyreal Nocturne, IGF Student Finalist
Posted on November 5th, 2008 No commentsReed, one of the developers of Empyreal Nocturne, talks about developing the game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/empyreal-nocturne-podcast.mp3or listen to it here…
Take care,
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Podcast Interview: Developer of Flashback, IGF Student Finalist…
Posted on October 28th, 2008 No commentsDeveloper of Flashback, talks about developing the game
You can download the podcast here…
http://www.indiegamepod.com/podcasts/flashback-podcast.mp3or listen to it here…
You can download the game here…
Take care,
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Podcast Interview: Producer of Polarity, IGF Student Finalist…
Posted on October 27th, 2008 No commentsDan, producer of Polarity, talks about developing the game
You can download the podcast here…
http://www.indiegamepod.com/podcasts/polarity-podcast.mp3or listen to it here…
[youtube=http://www.youtube.com/watch?v=9aR8JWIqOqs]
Take care,
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Podcast Interview: Designer of Synaesthete, IGF Student Game Winner
Posted on August 22nd, 2008 No commentsJoseph, designer of Synaesthete, talks about developing the innovative game for IGF.
You can download the podcast here…
http://www.indiegamepod.com/podcasts/synaesthete-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/synaesthete-podcast.mp3Show Notes:
Designer of SynaesthetePsychedelic Rhythm Shooter
A while back, inspired to make a game that plays like Windows Media Player visualization. Then saw Geometry Wars…
Developed the game while at Digipen
Built the engine and then the game.
Did massive testing to make sure the game was fun.
Twice a week…
At Digipen, high schoolers and middle schoolers came in … so would use them to see how the game was playing, etc.
Based on the feedback…
One of the advisors suggested that the game needs to aim for the person…
That put the game in a whole new directionSince became GDC nominee, been getting 2-3 e-mails a day about it.
Focus test is important…must constantly do that
Take care,
Action