-
Podcast Interview: Bill from Pixel Mine Games…
Posted on September 20th, 2008 No commentsBill, from Pixel Mine Games, talks about developing FireTeam Reloaded…
You can download the podcast here…
http//www.indiegamepod.com/podcasts/pixelmine-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/pixelmine-podcast.mp3Take care,
Action -
Podcast Interview: PMOG Founder
Posted on March 23rd, 2008 No commentsHere’s a quick interview that happened at GDC 2008…
Justin, from GameLayers and the founder of the Passively Multiplayer Online Game (www.pmog.com) talks about developing and designing the unique game…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/pmog-podcast-full.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/pmog-podcast-full.mp3Show Notes:
0-5:00
PMOG.com
Passively Multiplayer Game
Installed as a Firefox Toolbar
Started as an experimentBuilds a player profile based on your surfing/browsing habits
Game Designer Victoria…innovated and created something where folks can leave traps and other
suprises on websites for other players in the systemWanted to build a game that used everyday actions to play the game
Wanted people to just play as they went about their lives
Having a toolbar in Firefox was a huge breakthrough for the game bacause it allowed for a passive
playing experience5:00 – 9:00
Interesting Game MechanicsPlayers can create missions in the game and allow other folks to play these missions…and so it allows
folks to learn topics by following a missionThere are hundreds and hundreds of missions played
People can lay traps as they create missions. So people use these missions to prank each other.
Two or three surprises as they developed the product…like learning how communities taking place
There is a huge potential for games that are integrated in everyday life.
Your everyday actions help to create new ways to interact and engage with them.
Hopes that games are made open so games can communicate with each other.
Envisions that there is a meta game that works with all games
Take care,
Action