Experimental Game Dev Interviews — The First Game Dev Podcast Ever
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  • Podcast Interview: PMOG Founder

    Posted on March 23rd, 2008 IndieGamePod No comments

    Here’s a quick interview that happened at GDC 2008…

    Justin, from GameLayers and the founder of the Passively Multiplayer Online Game (www.pmog.com) talks about developing and designing the unique game…

    You can download the podcast here…
    http://www.indiegamepod.com/podcasts/pmog-podcast-full.mp3

    or listen to it here…
    http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/pmog-podcast-full.mp3

    Show Notes:
    0-5:00
    PMOG.com
    Passively Multiplayer Game
    Installed as a Firefox Toolbar
    Started as an experiment

    Builds a player profile based on your surfing/browsing habits

    Game Designer Victoria…innovated and created something where folks can leave traps and other
    suprises on websites for other players in the system

    Wanted to build a game that used everyday actions to play the game

    Wanted people to just play as they went about their lives

    Having a toolbar in Firefox was a huge breakthrough for the game bacause it allowed for a passive
    playing experience

    5:00 – 9:00
    Interesting Game Mechanics

    Players can create missions in the game and allow other folks to play these missions…and so it allows
    folks to learn topics by following a mission

    There are hundreds and hundreds of missions played

    People can lay traps as they create missions. So people use these missions to prank each other.

    Two or three surprises as they developed the product…like learning how communities taking place

    There is a huge potential for games that are integrated in everyday life.

    Your everyday actions help to create new ways to interact and engage with them.

    Hopes that games are made open so games can communicate with each other.

    Envisions that there is a meta game that works with all games

    Take care,
    Action