Show Notes: 0:00 - 5:00 Josh from Singapore-MIT Gambit Game Lab An experimental gameplay lab Focuses on interesting games that couldn't exist in the market yet Created a Facebook game Has a resource management game Having an ant colony and resource management Did a paper prototyping
Design Process principles is... "Fail Early, Fail Often"
Started with paper prototyping early on.
Wrestled with whether should have public or private information.
Tested people in the lab, classmates, etc.
Do a search for "Eat Wars"
5:00 - 10:00 Issues with designing for Facebook... There are people with varying levels of commitment Have to design for people and their friends
Need to design for multiple play styles
Have room now for players that are more aggressive and cooperative
Looking for ways for players to be more social
Get more points for convincing players to bring friends in
Accomodating people's natural habits on Facebook
In the future... May work on other game platforms Looking into Flickr Games Opportunities for different types of games is very exciting
Sychronous vs. Asychronous gaming... Need to have a balance between letting folks advance and letting people grief their friends at 3 AM in the morning
Systems where you can plan ahead and moves at one time and it acts that way later on in the game
10:00 - 11:30 Favorite Game on Facebook... Scrabulous Parking Wars