Show Notes (Thanks to our new intern, Grace, for the great notes)... Interview with Gene Endrody of Maid Marion Entertainment
Interview was held at the Austin Game Developer’s Conference. Gene Endrody is the creator of Sherwood Dungeon, a 3D Massive Multiplayer game. http://www.maidmarian.com/
Sherwood Dungeon started as a beta test of Shockwave when they released 3D.
He was working in the console game industry at Radical Entertainment during the day, when he began creating avatar based chat rooms in the evenings for fun. He put a Google ad at the bottom of the page to create revenue and it grew to the point where he could quit his day job after 2 years.
He developed a loyal community because they were there from the beginning and were allowed to be a part of the evolution.
He wanted to have the browser window scalable from the beginning. This way he was able to have it imbedded in small game sites along with his Google ad.
Last year he released Club Marion on his site. It was inspired by Club Med.
When not working on Sherwood Dungeon he likes to do martial arts and kick box.
His job IS as great as it looks. He always wanted a lifestyle business.
He may need to hire people soon, but is reluctant.
He says that since his game is free the expectations of customer service are very low. Also players help each other a lot.
There may be the ability for players to create their own rooms and islands in the future.
Here's a quick interview that happened at GDC 2008...
Justin, from GameLayers and the founder of the Passively Multiplayer Online Game (www.pmog.com) talks about developing and designing the unique game...
Podcast Interview: Developing the browser-based MMO Horse Isle
Joe, from Horse Isle, talks about the challenges and opportunities of developing a casual browser-based MMO. Joe discusses developing a flash-based MMO.
Show Notes: 0:00 - 5:00 -- Introduction and description of the browser-based game called Horse Isle
5:00 - 10:00 -- Development needed and testing process to release the game
10:00 - 15:00 -- Description of how the world works and the underlying technical design of the game including PHP architecture
15:00 - 20:00 -- Benefits of rolling own backend server vs. commercial backend server. Future development and enhancements to the game. Techniques for marketing the game.
20:00 - 25:00 -- Game/Community limitations based on targeting an under-13 audience. Issues with updating a game that is always live....and having a test server to ensure stable releases. Time spent on technical vs. business issues related to the game.
25:00 - 30:00 -- Social elements of running a game. Lessons learned from developing a browser-based MMO. Suggestions for other indie game developers out there.
There are some interesting casual games mentioned there including... a game where you have to build your music career (Popomundo) ... and a web-based Risk game.
Inspired by the Game Developer's Conference sessions and the interview by the Acclaim CEO...and a lost interview with Joe Lieberman (he had some great marketing suggestions, but the interview didn't record properly). He mentioned that there is an untapped niche...the "casual MMO"...
This series will focus on developing an Indie MMO.