Process was a lot of experimentation. Messed with the music idea for 8 years. Did a First Person shooter based on sound
Once the prototype "felt" good, then knew it was the right design.
Had a lot of usability tests to catch a lot of the issues that caused confusion among players.
Once tweaked, sent it off to IGF
Finding out that was nominated was amazing experience
Wanted to make something that was compelling and different.
To start doing something compelling is very hard...but it's easy to do something different. If you do enough different things, you'll find something compelling.
Used Quest3D as a tool to develop the game, really useuful.