Friday, August 22, 2008

Podcast Interview: Designer of Synaesthete, IGF Student Game Winner

Joseph, designer of Synaesthete, talks about developing the innovative game for IGF.

You can download the podcast here...
http://www.indiegamepod.com/podcasts/synaesthete-podcast.mp3

or listen to it here...


Show Notes:
Designer of Synaesthete

Psychedelic Rhythm Shooter

A while back, inspired to make a game that plays like Windows Media Player visualization. Then saw Geometry Wars...

Developed the game while at Digipen

Built the engine and then the game.

Did massive testing to make sure the game was fun.

Twice a week...

At Digipen, high schoolers and middle schoolers came in ... so would use them to see how the game was playing, etc.

Based on the feedback...
One of the advisors suggested that the game needs to aim for the person...
That put the game in a whole new direction

Since became GDC nominee, been getting 2-3 e-mails a day about it.

Focus test is important...must constantly do that

Take care,
Action

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