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Has Anyone Made A Fun Game While Not Having Fun…
Posted on September 17th, 2010 No commentsHey folks,
I’m trying to get a better understanding of the steps needed to make successful games…the last post was about how the game development shouldn’t be too long…or too short…both will lead to a “non-fun” game…
Now the question is…has anyone made a fun game while in a boring/painful state of mind. Basically, what is your development process…are you having fun at every moment…are there moments of boredom when you’re creating the core gameplay?
The games I’ve made that have resonated best with players…were games where the “fun design” was made in a high emotional state (any emotional state…as long as it was intense)…and the games that really didn’t do as well were made with the traditional linear software approach in a normal state of mind.
Anyone want to add their development experience to this…have you made any fun games…what were the circumstances during the development of the “fun” part of the game…how have games that you enjoyed making turn out vs. games you didn’t enjoy making turn out…add your comments below 🙂
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