Experimental Game Dev Interviews — The First Game Dev Podcast Ever
RSS icon Home icon
  • Indie Game Makes $250,000 per day…

    Posted on September 23rd, 2010 IndieGamePod 1 comment

    Hey folks,

    In the Steam Birds Interview we heard about how he was able to turn a month-long flash project into $40,000.

    Indie Game Dev success seems to be alive and well…the game Minecraft is making $250,000 PER DAY in revenue. It looks like the game was done in Java! Who says you need flash!

    I think the interesting thing about both success stories is that they pursued their passion…and they are committed to adding new content to the game…for example, Minecraft adds content each week and supposedly even each day.

    Any other things you notice about the game that lead to its success? I think its interesting to wonder why some indie games make $2.50 per day and other game can make $250,000 per day!

    What other reasons do you think explain the success of Minecraft vs. other indie games?

     

    1 responses to “Indie Game Makes $250,000 per day…” RSS icon

    • It owes its success to being picked by a bunch of popular game commentators on YouTube. From there it sorta snowballed. Now there’s articles popping up at every corner of the web about it.

      That said it still needs to be fun. I think what makes it so great is it gives the player heaps and heaps of freedom. The player can do anything he wants. (This has, I’m sure, been said about a lot of games in the past, but it’s true with Minecraft more than any other game I’ve played)

      It combines what’s great about Lego: freedom to create anything and everything, and what’s great about Man vs Wild: surviving ‘nature’ against the odds.

      I think to create and to survive are two fundamental parts of being human.


    Leave a reply