Experimental Game Dev Interviews — The First Game Dev Podcast Ever
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  • What Should Indie Game Developers Never Do…

    Posted on January 6th, 2011 IndieGamePod No comments

    Hey folks,

    I was checking out the stackoverflow website…and came across this question/answer…I think it has some good points…

    Check it out…
    http://gamedev.stackexchange.com/questions/765/what-things-should-an-indie-game-developer-never-do

    Here’s a quote from the top answer…
    One of the major pitfalls is focusing too much on developing the framework / tools / engine, and too little about making the actual game.

    You risk to get all entangled up into that and to lost focus. Never forget you are first and foremost making a game not making a middle-ware component.

    i.e. You should not start by coding the math library but instead by figuring out how to make the game entertaining.

    Here’s another good answer…
    Don’t Ignore Marketing
    You’re indie. Nobody knows you. You absolutely need to get yourself out and start building your brand as early as you possibly can. You can’t expect to have the next big hit so you need to start dipping your toes into the water early. Marketing is hard. Building a brand can be a full-time position. Spend an hour or two everyday talking to your community or other people to help them discover you.

    Nothing sucks worse than spending a year making something and you don’t meet a fraction of your expectations or even reach anything close to your potential.

    I would add that ideally, your game design itself can do the marketing for you…so marketing is then a natural extension of the gameplay.

    Do you think the advice in the link is useful…

    Post comments below if you think they missed something…

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