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Using Unity To Develop A Unique Mobile Voxel Endless Driving Game…
Posted on February 20th, 2016 1 commentEugene, developer of Out of Brakes, talks about developing an indie game in Unity … including the design, development, technical challenges, and unique art style…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/out-of-brakes-podcast.mp3Or listen to it here…
[wp_youtube]MFFxx7cOR18[/wp_youtube]
Game Design, game development, Game Development Interviews, IPhone Game Development, Mobile Game Development, Unity3D Game Design, game development, Unity 3D1 responses to “Using Unity To Develop A Unique Mobile Voxel Endless Driving Game…”
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I’m a relative new comer to experimental game dev podcast show. I really appreciate the format and the questions you ask. This particular podcast hit a soft spot for me because I knew a close friend who worked for a game studio for over a year and was never paid his promised salary. My friend now works at Raven and is doing very well. I feel bad for Eugene and how he was cut out of the profits of cradle. His Out of Brakes game has innovative game play mechanics and I hope he does well with it.
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Dave Stevens February 23rd, 2016 at 11:04