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IGF Finalist Interview: Iron Dukes
Posted on May 24th, 2008 1 commentAnother quick interview from GDC 2008…one of the developers of Iron Dukes
http://www.indiegamepod.com/podcasts/iron-dukes-podcast.mp3
or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/iron-dukes-podcast.mp3Show Notes:
Simple Flash RPG…won
Best Browser Game award
Star Control 2
Paper Prototyping
First tested out paper prototypes on self
Casual RPG
Try to be able to level up in 10-15 minutes
Idea is to have players have quick success and quick action
If you die, that’s ok…equipment is still persistentDid some rough prototypes in Flash
Worked on converting in-browser game…into .exe versionCurrent goal is to finish up Iron Dukes and get out to market…
Looking to do online and multiplayer capabilities of flash
Advice for other indies…
Start small
Smaller design is much more effective
Start small and continually expand from there
Can give players something loose and allow folks to create their own story 🙂1 responses to “IGF Finalist Interview: Iron Dukes”
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Iron Dukes is a pretty neat little game. Very cool to hear their thoughts on it – a little suprising that they did so much prototyping on paper.
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Evil Dan June 17th, 2008 at 13:18