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Rookie Series: Podcast Interview: Bouncy Qubes Developer
Posted on February 10th, 2008 No commentsHi,
We’re going to experiment with a few new types of podcasts to see how best to help indie developers. One series will be interviews related to new and interesting game development mediums.
Another series revolves around “Rookie Indie Game Developers”….Indie developers that have released their first game.
Oscar, from iikgames.com, is the first interviewee in this series 🙂
You can download the podcast here…
http://www.indiegamepod.com/podcasts/iikgames-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/iikgames-podcast.mp3Show Notes:
Podcast:
0:00 – 5:00
Introduces self
Oscar from http://www.iikgames.com/
Talks about getting into games (by first playing them)
Decided to go Online indie game developer so could reach folks directly
Not many publishers in Mexico so it’s easier to go Indie
First game is Bouncy Qubes
Did several games before, but did not have any intention of selling them
Took 1.5 years to finish the game
Developers on the team are all in Mexico too
Work with family on the games
Most difficult part of designing the game was dealing with the game mechanics related to changing the color5:00 – 10:00
Art style was inspired by Nintendo games
Issues with Game Mechanics while designing first game…
Initially had a keyboard and that was very hard for users
Switched to mouse
Issues with developing a game for Vista
Integrated it with the “Game Explorer” in Vista
Security issues with Vista…
Was saving all game data in program files directory, but Vista does not allow that,
So had to save elsewhere on the user’s hard drive…saved into the Application Data directory10:00 – 15:00
Tested game as much as possible so that can have responsive and usable game
Tested on very low end machines
When released game, focused on Marketing
Likes the book “Indie Developer’s Guide to Selling Games” by Joseph Lieberman
Sends to several shareware sites to promote games
Right now, focused on porting game system to Mac OS15:00 – 20:00
Goal is to make innovative, fun, and original games to the casual market
Favorite Games:
Chronic Logic Games
Professor Fizzwizzle Games
Last words for Indie Game Developers
Try out indie game development, it’s worth it
Constantly Improve Skills and Do your BestTake care,
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