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Experimental Gameplay Workshop Founder and Braid Developer Interview…
Posted on June 11th, 2007 1 commentJonathan, founder of the Experimental Gameplay Workshop at GDC and developer of the game Braid talks about game design…
You can download the podcast here…
http://www.indiegamepod.com/podcasts/braid-podcast.mp3or listen to it here…
http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/braid-podcast.mp3Be sure to add your game blog, game site, or indie game to our Indie Game Dev wiki…
Show Notes:
0:00 – 5:00 Minutes…
Introduction, Experimental Game Design Workshop FounderStarted out with simple games and was a hobbyist initially.
Started out as an indie in 6th grade
Started own company in 1996
5:00 – 10:00
Challenges of starting a company
Signed with TEN
Created a mult-player sci-fi game
Took an extra 1.5 years to finish the game
Did a sequel for the game10:00 – 15:00
Suggestions for indie game developers…
take an incremental approach to development. Now you can make a simple game on the web
and put Google Ads next to it.Or can make a simple game and sell it for 5 dollars.
Had a complex interface for first game, now realize that interface simplicity is important.
Noticed that another game called Arc that was very simple…was having a lot more success…even though
our company’s games had better production values.15:00 – 20:00
Mentions how Snood felt like an anamoly.
Same with Runescape. Does not have high production values, but still very popularStarted the Experimental Gameplay Workshop at GDC because noticed that there were these
folks doing interesting experiments with games20:00 – 25:00
Big waves at GDC…
Mid 90s: Online gamingLate 90s: Hollywood in Games
2004-2006: Mobile Games and MMOs
Current Wave: MMOs
Talks about having a “prototype mindset”…a mentality where trying to explore
and learn thingsWill work on a prototype for 1-2 weeks and then put them away for a while
25:00 – 30:00
After puts the prototype away, will come up with more ideas during the away timeWhen you prototype, don’t do it when you need to have a successful idea. Prototype when
you are on another project and doesn’t matter how it comes out. Maybe it will come out
good or not.While doing main development, will take 1-2 weeks off to prototype and come up with ideas
30:00 – 35:00
Details about Braid Design and the development/exploration processTalks about working on Braid in Thailand
35:00 – 40:00
Experimental Gameplay Workshop Discussion40:00 – 45:00
Talks about some interesting games found at Experimental Gameplay Workshop…
Rod Humble’s “The Marriage”Future of gaming
45:00 – 50:00
Production values vs. GameplayGames as Expression
50:00 – 55:00
Social Gaming vs. Single-player gaming
Opinions on Alternate Reality GamingTalk about favorite games
like..
Counterstrike
Everyday Shooter55:00 – 60:00
Favorite games like…
Gammas BrosTalks about the future of his game design…
and some of the concepts behind his upcoming game60:00 – 65:00
Talks about initial design process
vs.
current design processLast words for indie game developers out there…
keep doing what you’re doing
It would be nice to see indies that are doing it because they want to be independentTake care,
ActionUncategorized braid game, experimental gameplay sessions, experimental gameplay workshop, igf finalist, indie game development, innovation in game design winner1 responses to “Experimental Gameplay Workshop Founder and Braid Developer Interview…”
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Oh, cool! Show notes! I think that they’re a great addition.
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GBGames July 11th, 2007 at 15:15